Guif0DA's Recent Forum Activity

  • Guif0DA

    If you edit map in tiled editor, then you could load map by tmx importer v2. Otherwise, an official array or other datastorage which could index by 2 keys ( X/Y ) is fine, they all could work with my logic mask plugin.

    Yes I edit the map with tiled editor, but I'm creating an isometric map and transforming the data into an isometric game in the C2

  • I limited the 'area' of the scan to be added into array so now it consumes CPU for just a little moment and then it stops, when the character moves or after a waiting time it scans again around him, this helped a lot with the CPU problem, I guess I'm on the right track... BUT I'm only generating the ground sprites, I need to think about the above things, like trees, etc, doing a second scan for the above objects will be a problem

  • Guif0DA

    My tmx_import_v2 plugin also could be an array structure. Call "Condition:For each tile at logic XY" to get properties of tiles at logic X,Y. (sample capx). It could co-work with my logic mask plugin to create tiles in a small area around character.

    well I got confused with how to storage the info into your array, tryed with json files, got some erros... my file is very simple, it's just a .txt file with numbers in a 2 dimensional grid, for example:

    0,2,3,

    1,4,3,

    3,2,5

    i already made the codes and it's working pretty well with good FPS, my only problem right now is the CPU being kinda high with my current code, it's consuming like 40% of CPU which isn't a good number I guess, I will try to tweak it to make it better and see if I can get 20~25% cpu usage

  • rexrainbow

    Im in the case B, only tiles near me is creating.

    I will try another method, I'm going to store the grid info using your balance plugin into array and will use repeat functions to create the tiles near me from the array info, will take some time to make that, hope I get better results

  • Obviously im interested ! Who wouldn't!?

    As a developer and owner of a xbox that would be very awesome!

    and please, add support for achievements and multiplayer!

  • rexrainbow

    thanks for reply

    I tryed to incorporate the balance plugin with my 'code' and about the fps, it helped alot, but now I see the map being constructed tile by tile around the character, the ideal is to make it be an instant action that the player can't notice it being created... any solutions with the balance plugin?

    right now its creating 289 tiles when the character move around him(the suficient to fill the screen, I'm not using your tmx import plugin, only the balance one

  • Hey rex, I'm using the tiled program to make an isometric map, I did exported it into a json file, your plug-ins will work for me with an isometric map?

    By now I was not using any plug-ins beside AJAX and your 'Nickname' plugin, but the ways I'm trying to 'populate' my map was causing huge problems of FPS, I'm making a test map of 300x300 using a grid of 150x100 (isometric).

    First I did passed all the content of a simple txt using repeat command into array but this takes a loooot of time depending on the size of the map, then I give up the array and tryed make directly the type of Sprite with nickname plugin, the fps became better but still not perfect... any tips for me? we could talk better with a chat to discuss about what I'm trying to accomplish, right now it's working besides of some FPS problem that I need to fix, maybe your plugin could help me, just Don't know how to

  • You can also adjust zorder in editor as well... I just realised the ordering problem you were talking about was in editor not at runtime. There is a zordering option in editor for objects that are near each other.

    ~Sol

    a zorder in the editor? are you talking about the z order bar? because that don't zorder automatically for me in the editor, I need to do it manually

  • I render my own tiles using sprites... and it's virtually instant. The map generates as the screen/scroll position moves so it's only creating whatever the player can see at the time which stops the cpu being used too much at one time.

    So it's definitely possible to do "manually" - if I can do it, anyone can do it. Lol

    ~Sol

    yes that's a way I already thinked about, the 'problem' of it is that in an isometric game, when you start placing the sprites in the layout editor you need to add from the top right to bottom left, otherwise you will have 'z' problem, you could obviously send it to back or front but imagine a canvas with more than 2000 objects, if you change one, you will have to change all the others after him, this as I said, in the editor... in runtime you can sort by Z with some few events but visually in the layout editor it will be a mess with things above others when it shouldn't...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • but what is the problem with z sorting? Tiled program already sort it based on your configuration.. The main reason for asking that feature is to make the whole background of the áreas.

    I'm doing an isometric game and adding Sprite per Sprite in the whole layout will first take a lot of unnecessary time and second, will consume a lot of CPU and fps depending on the client machine..

  • Hello

    Any hope for support of isometrical orientation with tilemap object in C2? Currently it only supports orthogonal TMX maps, that kinda limit us who are doing isometric games...

  • JavaScript HTML DOM - Changing CSS

    "document.getElementById('slider').style.backgroundColor = 'red'"[/code:1swi7csp]
    
    or use array
    
    [url=https://app.box.com/s/5rngabar0ibni3nulyxlx42dy5atj6yt]arrayCSS.capx[/url]
    

    the above u mentioned is to change an existing value to another one in the file, it's like a script, not what I'm looking for, as I said what I want is simple, I have a css file and want to apply it to an slider bar

Guif0DA's avatar

Guif0DA

Member since 5 Dec, 2010

None one is following Guif0DA yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies