Guif0DA's Recent Forum Activity

  • good job

  • Simply awesome, very well made! gratz dude

  • Seems very complex! good job ;D

  • An online version would be nice..I agree ;)

  • that game is hard.. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Can I play a test of your game? look's so cool =D

    love those type of dungeon games.. also this new angle is a lot better

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • OK changed Ubi's running speed (which makes the game feel a lot more insane). I did a speed run of Level 3 so let me know what you think of the way this feels over the original speed.

    And here is a sound test for the jumping and landing AND it features a look at the new Desert World (with the old speed)

    liked the speed run, i got some suggestions:

    didn't noticed if there anything that indicates there's a hidden cave.. should be a good idea to add a hint..

    also.. the AI of the enemies I think should be a little better.. enemies do more things.. u know?

  • sand ;)

  • Bonus usability hint: use choose(0,1,2) instead of round(random(3))

    why would choose be better than round(random)? isn't the same in this case?

    I also tried to compare choose(0,1) with a value and test if it trigger 50% of the times but it always trigger an action because the condition test the 2 options(0 and 1).

  • Ahem ... manual is here to help you !

    Second paragraph , just after general sub-title !

    Apparently you did not even read what I wrote because your answer has nothing to do with my question.

  • Hello

    Today I was thinking if it was possible to compare a random value in a conditino without first setting a random value to a variable..

    normally I first add a condition that adds a random value to a variable, like random(3) (this can be 0, 1 or 2)

    then I add another condition that compare this variable result with another value of my choice and depending of the choice, a different action will be performed.

    but, is it possible to jump the part of adding a random value to a variable and instead compare directly in the condition? example:

    <CONDITION>

    SYSTEM - round(random(3)) = 2

    SYSTEM - trigger once

    <ACTION>

    set Text1.Text "It works"

    else

    set Text1.Text "Oops"

    right now if I do that, the condition will test all the possibilities of the random expression and so will always trigger the action setting the text to "It works". My question is if there is a way that the condition will only try 1 value of the random expression and then stop.

  • the graphic style are pretty good!

    but the game need some more work in the gameplay..

    can I shoot in other directions like up down, diagonal? If not, would be a good idea

Guif0DA's avatar

Guif0DA

Member since 5 Dec, 2010

None one is following Guif0DA yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies