pocikanec's Recent Forum Activity

  • This isn't very helpfull for me, becouse my english is not very good.

    I understanded only first first method, but it do not work - i can't push the boxes...

  • please help!

  • Hi everyone,

    I need to help.

    Im testing your cool engine for the second time.

    I have ground - black sprite - physics behavior, immovable ticked + solid.

    Then I have boxes - yellow sprites - physics behavior, gravity + solid.

    Then I have PLAYER character - green sprite - platform behavior, solid ticked.

    I need to collide the player with the boxes, push them, etc. How to do that? Im messing with it 2 hours without result .

    http://www.2shared.com/file/US7_PnoA/platformer.html - my .cap file

  • Next problem here :/ (wish to be last):

    I want to make my ball character (like that box green, but a green ball) to push the box which i spawn.

    It is possible to make it?

  • Thanks, it works! I like you, sir!

    This forum is so good!

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  • Here you go:

    Just click and wait till the purple object falls down. Then jump with green box on it. Now click somewhere.. Box purple with box green teleported together... i just want make the green box fall down

    http://www24.zippyshare.com/v/19678254/file.html

  • Thanks! It works correctly!

    Now I Got next problem:

    When I move object with mouse (left click moves the object to MOUSE X & Y) and

    my character is on it (used default movement behavior) it will trasnfer the object AND the character.

    I need only to move the object, not the character.

    So if I click, object moves & the character will fall down.

  • Tried this too:

    (That last cap file)

    Same thing happens

  • Hello,

    I want make this:

    When i Click, then a sprite spawns (changes position to mouse). [DONE]

    That sprite is solid. [DONE]

    That sprite have physics behavior and gravity checked. [DONE]

    There is ground sprite (platform) which is solid. [DONE]

    When I run the game, spawned sprite will appear, then falls down, but not stops at the ground.

    Just falls down & down & down.....

    Why?

    That Collision Mask or whatever is that, is set to Box thing.

  • Omg

    Here is how I have solved my problem:

    Simply resize the particle in Layer Editor.

    That's all what I wanted.

    Epic Fail for me

  • Hello,

    Iam starting developer of games, which converted from Unity3D to Scirra's Construct.

    I preform developing a sidescroller game with unique logic system, so I am asking you guys this:

    First see this:

    1. Look at the ball

    2. Particle effect of the ball

    Iam messing with that all day long. I don't need that texture, but the particle's options.

    How that guy made the particle "following" angle direction of that ball? (not following the ball)

    I have only particle, which is like spray. From one texture to others - like triangle.

    I need to know how to simply make the particle rectangle or ballish.

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pocikanec

Member since 1 Dec, 2010

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