gfmichels's Recent Forum Activity

  • I have started using Arrays in my project, and I have noticed a very annoying problem quite frequently.

    I simply cannot save or run my game, all the progress I have made is simply discarded as there is no way to save.

    I noticed that this always happens when I'm editing an Array(json) file on construct (visual array file(json), and not the Array Object)

    Has this happened to anyone else? The message that appears says something like this: you do not have permission to save, but there are other ways to save.

    Config: I use Construct "installed" on the desktop from Chrome, as an app, and I use the Brazilian Portuguese language.

  • Use "Stop stepping" action as soon as you detect the collision/overlapping. It will not trigger further steps for this tick.

    unfortunately the problem persists

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  • Use on collision instead.

    This option does not appear when using Step

  • I'm trying to create a top-down shooter, and for the collision of bullets with enemies I am using the Step to avoid bullets going too fast through the target.

    The problem is that the collision validation that would reduce the enemy's life by 1, is reducing it by 2, bullets have the property of passing through the target, I don't know if it's because of that..

    The validation event I did is that in case of Step and overlapping the enemy, it reduces his life by 1.

    What would be the correct way to work with bullet step so that the collision event only counts once?

  • Hi. I have an example that I posted a long time ago that gives out random skills when leveling up. It's not perfect, maybe it will be useful. And not the forum already had similar discussions.

    https://kibaga.org/c3-example/file_uploads/index.php?file_name=../Random-Skill-Spawn-Choice.c3p

    Thank you very much, this is a good basis for me to study.

  • Based on the Vampire Survivors upgrade system, when the player levels up, he would like 3 items to appear to choose from a larger number of items, and as the same item is chosen several times, it reaches the maximum level and stops appearing.

    What is the ideal way to do this, and is there an example to follow?

  • I looked in the Construct manual and the post I found was from... 11 years... ago and didn't help me much.

    So I wanted to know what the expression "newline" should do, my first game I used another way to break the line, but looking at the game examples I noticed this expression, and as ironic as it may seem, even in the example it doesn't work.

    Is this something "legacy"? or is there a correct way to use newline.

    Example taken from construct tutorial ""wizard and goblins game"":

    This post is not exactly a "help-me", but I would like to know more about this expression, if anyone has any idea why it doesn't work or how to use it, I would like to know.

    Have a good day!

  • Hello,

    I would like my game to be saved in the Steam cloud, but for that I need to know where it is being saved.

    I'm not using array or localstorage, but rather the system for saving the game's current state. In which folder or files is it saved?

    thanks.

    Tagged:

  • Hello everyone, I would like to share my game created in Construct 3

    Brief Description: The King Cat Clicker is an IDLE game where you click to earn coins and use the accumulated money to purchase upgrades that will help you earn more coins easily.

    You can download and play the Demo right now on Steam: https://store.steampowered.com/app/3121620/The_King_Cat_Clicker/

    I'd love to hear your opinion :)

  • Congratulations!!

  • The King Cat Clicker

  • I'm using NW.JS to export my game to Steam, I believe it's the best format for Steam, right?

    My question is if there is any way to close NW.JS when the player clicks to exit the game, as it continues to run in the background. I know that if you click on the NW.JS icon you will see the option to uncheck it to continue running in the background, but I wanted the player to not have to do this. Is there any way or setting in Construct or Steam so that NW.JS does not continue to run after closing the game?

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gfmichels

Member since 1 Jul, 2024

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