Steely's Recent Forum Activity

  • Hi Armia:

    You are right in lots of things, but I keep it short because i'm not really a person of talking, but I say one thing: I love games of Blizzard and respect them but doesnt mean i'm afraid to make a better game as them, even if they have money, money don't count only, its the ideas that counts as well and the way to use the ideas, thats my vision at least.

  • My response to: Davioware

    I understand what you say, but I'm not unexperiend, I only ask if my game is fun all 80 hours A GameMap (30 maps minimal to pick from), what is my game worth to sell?

    Thanks for reply by the way Davioware

  • Thanks for the effort to reply Davioware and Arima,

    I'm aware its not easy but I have lots experience with it, it was with game editors from populair games at the time and have realized how much work it was.

    I have learned a lot from it how to make my own game engine, I mean the way I want it etc. and have try a lot of game engines and it all sucs compare with my skills till I discovered Construct, and abouth game content (grapics and animations), its 75% work of every new game you make, its the biggest part of content to make for every new game, whatever and how smart youre code is, only not when its a tetris kinda game or pacman etc.

    I know that many people think that rpg's are hard to make, they are, but it is not inposible as a indie, i know other games are harder to make to, it just depends what intrests and skilss you have.

  • Thanks for youre reply Karshinkoff,

    I agree, it wont make sence to make a huge or unlimited game world when there is nothing intrest to do.

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  • Any one?

    How much gameplay?

    How much to sell the game for?

  • Thanks Sagal

  • I'm not joking and its pretty easy to make exept the content its the hardest part, but my code needs only content now, grapics and animations, but I like to know, how far to go with the content because the cost of content cost so much time and money, how many hours of gameplay I have to make my gameworlds? and for how much to sell the game?

    Thats my most concerns for now.

  • Hi all,

    I was wondering how many time people can spend on a singleplay game?

    I know that people at a multiplay like:World off Warcraft, people can spend years, also I know that there was never a singleplay world where you can spend so much time, but ever wondered when there is a singleplay game that can offer even 10 times bigger gameworld and gameplay as a mmorg like WOW?

    I like to know youre opinions abouth this.

    At the moment I want to make a: RPG,Adventure,Building,Crafting and online trade in one game and each world can be between 4 hours till 80+ hours large.

    I like youre opnion to know if this is a greath idea to make or not.

    Thanks in advance

  • don't have any crashes at moment, think its a stable version 0.99.97

  • Thanks Arima,

    I need famelies only to spaw and destroy them without to destroy them all at ones where I can think of now.

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Steely

Member since 21 Nov, 2010

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