kittiewan's Recent Forum Activity

  • As I said, it is low priority. If it were up to me, I'd just document in the manual that buttons should not be used on rotating layouts because they will not rotate properly, and tell users to use a sprite instead.

  • I don't know if it helps, but here is a set of tests I was doing for almost the exact same thing.

    ButterflyBlastTest.capx[ What you describe doing is like the "wait" option. The blast and longblast animations are just different number of frames and frame speeds. The fade assigns the spawned object a fade behavior, so it the blast is much more subtle. I'm sort of leaning towards that one, but may try fading an animation. (sort of a combination of blast animation and fade.)

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  • When you rotate a layout containing a button, the button doesn't rotate correctly. It either shouldn't rotate at all, or (preferably) should rotate like all other objects, not just sort of rotate and resize. The problem is demonstrated in the following .capx:

    RotatingLayerBug.capx

    (Edit) Just repeatedly click the button until the layout has rotated at least 180 degrees to get the full effect.

    This is a fairly low priority problem. The workaround is to not use buttons on a rotating layout, but instead create your own pretty sprite-based buttons!

  • This was a problem for me in R74 and is still a problem in R75. When I open the animation editor, the graphics for the two buttons on the side ("Set origin and image points" and "Set collision polygons") are missing. The buttons still work if you click on them.

    On rare occasions the graphics do appear, but in using the system for the past 2-3 weeks I have only actually seen them a handful of times.

    Steps to recreate:

    1) Create a new project

    2) Create a new sprite object

    3) Click to place the new sprite automatically opens the animation editor. The button graphics are missing for the buttons on the side.

    Workaround: Move mouse in general area of the buttons and the tooltips will help you to locate them. (This is a minor problem for me now that I know where the buttons are, but it would be a bigger problem for a newbie who has no idea where to look and thinks they must be going mad!)

    My system:

    HP Pavilion dv7 notebook

    Windows 7

    i7-2630QM CPU with built in Intel HD graphics

  • For point 2

    A first approach: http://www.mediafire.com/file/9y744a1l39riel6/DayNightTest.cap

    Light uses mouse behavior, make sure mouse is inside the window. This is just a first step, there would be the need of finetuning, and other solutions may be more efficient. But it's possible.

    Brilliant!

    I'm just starting to learn about Construct, but wanted to let you know how helpful this example is. It was exactly what I was looking for, and will be critical for the first project I have in mind. Thank you.

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kittiewan

Member since 13 Nov, 2010

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