boulerzzz What ad networks do you use in your game? Do you use Enhance plugin?
Also worth mentioning that the game is saved often and I use single save slot, but theoretically there shouldn't be a problem with that. Could an antivirus (or some cleaning tool) have caused this by deleting the data?
Recently (simultaneously) some players lost all their progress in my Android game. I use system save/load. I didn't update the game for about a week. Did anyone else encounter something like this, and is there a way to fix this?
So how do you save highscrores? If you only save it to local storage - it would be cleared, just like the rest of your data
Do you use Game Services for leaderboard?
Thanks
Is there a way to measure particles' velocity (or velocity change) yet? To simulate more realistic water I mentioned earlier. Sure I can compare velocity change for each sprite, but that's heavy on performance
Sure, no problem!
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I mean event number 4: If Turret has target - Spawn FROG_POISON
I suppose Turret has target event runs every tick (so 60+ times a second, depending on your framerate). Is this the problem?
Application id is still the same though
If you mean OAuth2 Client ID - they are different, but I still can add same game twice (with different SHA-1 fingerprints), it's also what people suggest when using GP signing.
Member since 12 May, 2015