totoyan's Recent Forum Activity

  • Is there any Chinese? Someone from CHina?

    im, we will have a chinese one soon.

  • On Monday we'll get the next update. Hopefully the Community will calm down by that time and can think more clearly. I'm not saying I don't understand why so many of you are upset, but ranting in topics won't bring us forward (I'm not talking about anyone, or about this topic, but in general). Polite, well thought suggestions could and I'm sure Scirra is more keen to think about those posts.

    Edit:

    To answer PixelPower 's post:

    1 - I don't think so, since C3 uses the same runtime as C2. But I think we can hope for some smart optimizations.

    2 - I'm not sure how it can make it any easier. But I'm positive that it will make it more convenient.

    3 - Probably.

    4 - I think this is a must have feature today. So I think we can expect that.

    i think it's a nice news.

  • I can imagine 2 different approaches for this:

    1. Have an external database of your characters, cars and levels and load them on demand (for example an AJAX call on a SQL Database).

    2. Have full content added to your main game and unlock them in game if the DLC has been bought / activated.

    hi, i have a little question about the second way if the game hasn't new content which is the DLC to unlock, how do i make this new content and update the game?

    thanks your reply!

    i choose buy.

    it pays once will better than subscription i think.

  • one of the C2 game in this GGJ, and i like BlindBlade so much!

    nice idea with game design

    great updated!

    Does this plugin will add any actions & conditions for the leaderboard or steamcloud in future?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • thanks!

  • > yes, just like you did,

    > first step, create a new sprite object load images from your file and named.

    > secondly, create a global variable, on the start of layout, set this variable to random(sprite.animationFrameCount+1)

    > last, set sprite frame to variable.

    >

    Thank you so much.One question,I want to know how to set sprite frame to variable?Do you mean use the sprite event "load image from url"?Or any other way?

    ... i mean when you create a sprite object, import frames from your file and choose all your images, then set the event that "on the start of layout -- action: set sprite frame to int(random(sprite.framecount+1))"

  • yes, just like you did,

    first step, create a new sprite object load images from your file and named.

    secondly, create a global variable, on the start of layout, set this variable to random(sprite.animationFrameCount+1)

    last, set sprite frame to variable.

  • Closing, see the bug report guidelines and note that if the sine behavior is controlling the size then it will override other changes to the size (and mirror/flip are implemented as set negative width/height).

    so it doesn't a bug, and we need to find another way to change the object direction while changing the size

  • Problem Description

    ____ A concise description of your problem here ____

    when the object created and active on start set "yes" to adjusting size with sine behavior, it can't set mirrored or flipped.

    Expected Result

    ____ What do you expect to happen? ____

    we want to create auto change size fish at both side

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    win7 sp1 x64

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    r239

  • it looks nice !

totoyan's avatar

totoyan

Member since 11 May, 2015

None one is following totoyan yet!

Trophy Case

  • 9-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

11/44
How to earn trophies