Mike at BrashMonkey's Recent Forum Activity

  • Learning to use the Spriter plug-in can allow great benefits to your games, like silky smooth tweened animations, giant bosses, and the ability to change character appearance, weapons, clothes etc on the fly.

    youtube.com/playlist

  • work has begun on it, but it's too early to be able to estimate how much time it will take to get it fully working and at the moment effort must be divided between this and several other high priority tasks including Spriter 2 development. The best we can tell you is we're long time Construct users, and are personally interested and invested in supporting the C3 runtime. We just recently released the full Basic Platformer Engine which will clearly benefit greatly from C3 runtime support. We'll definitely share more concrete news as soon as we can, and we're pretty confident it will be before 2020.

  • Any ETA on support for C3 runtime?

    Time estimates are always a very bad idea for software development. It's going to happen, and we're trying to make it happen sooner rather than later.

  • Maybe you need to increase the maximum speed to accommodate the speed increase.

  • Very helpful and informative. Thanks very much!

    > What action/plug-in are you using to trigger the vibration in your game> Are you using the browser extension or is there some kind of extension to trigger vibration in a specific game pad?

    Mike at BrashMonkey Chrome has officially added gamepad vibration support a while ago. In Construct 3 you can already find an action inside the gamepad plugin itself. Construct 2 has no official support but there are community made projects to get it working there. (Free ➚ | Paid ➚)

    If you're interested in the coding side of things, check out the tracking issue: Link ➚

  • What action/plug-in are you using to trigger the vibration in your game> Are you using the browser extension or is there some kind of extension to trigger vibration in a specific game pad?

    > TheRealDannyyy To be clearer, what I found is this:

    >

    > ✔️ When a controller (e.g. PS4 or Xbone controller) is plugged in with USB, rumble works!

    >

    > ❌ When a controller (e.g. PS4 or Xbone controller) is using BlueTooth, input will work normally, but rumble does NOT work!

    >

    > This is true for both Chrome and Construct 3 NWJS.

    >

    > I don't know if this is a bug or it's just that rumble is impossible with BlueTooth on Windows.

    Ok that clears things up. Probably a bug and therefor worth reporting.

    I hope you don't mind me tagging you later, if there are more questions from Chromium's side about this.

    (Will provide the link when the issue is up.)

  • over 10 year pro pixel artist here. Mouse 100 percent for pixel art, but tablet monitor for high res art and concept art.

  • If there is a sale here and not at brashmonkey.com at the time. Yes, Spriter is a desktop app, it's not web based.

  • It should be the latest version, but I think you'll need to go into the menu and choose Help/Activate Spriter Pro and enter your email address and serial number.

    Check the help menu option and if it says "Spriter Pro activated" then you don't need to do anything.

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  • It depends too much on what you're doing with it. For example, with Spriter you could make smoothly animated giant bosses that would be completely impossible with full frame standard Construct sprites, and it would run very well on mobile.

    Here is the basic platformer game engine running on my old Ipad Pro:

    youtube.com/watch

    In this example, the player and trees in the first level are all Spriter based, as is the boss at the end of the video.

    Also the entire main menu system is made in Spriter.

    But you should always try your best to optimize and test your game often on real mobile devices frequently, no matter which (if any) plug-ins you use.

    I would not recommend making every last particle effect a Spriter object, for example... simple things like collectible coins, explosions, shots etc are best left as regular construct sprites.

  • With Spriter you can have tweened animations that are smoother and take a tiny fraction of the memory and loading time.

    You can also do cool things like use the "character maps" feature which lets you change character appearance, weapons, etc on the fly based on power-ups or what they equipped.. again, using a tiny fraction of the memory as compared to having the character variations as entire separate Construct sprites.

    youtube.com/watch

  • My best guess is when it was the original folder there were extra things you were accidentally including in the zip that you were dragging into c3.

    Exporting the spritesheeted version to a clean new folder is definitely recommended.

    I'm working on new step by step tutorial videos but it will be several more days before I can finish and upload them.

Mike at BrashMonkey's avatar

Mike at BrashMonkey

Member since 16 Oct, 2010

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