kabuto202's Recent Forum Activity

  • Thanks a bunch Kyatric. I guess the most logical course of action right now would be to put off creating the dialog system for a few weeks and see if Yann posts the file. If he doesn't I'll try to hack away at it using the 2D array. Though I should play around with the CSV plugin for a bit.

    EDIT: And I just noticed all the grammatical errors in my main post, I should get some sleep.

  • The only thing I found that's a "Dialog" plugin is this.

    But, as far as I can tell it's purpose isn't remotely related to what I need. Could you link me to the plugin that you were talking about?

  • So I'm kind of stumped to what might be the best approach here. I'm working on a dialog system a like to Alpha Protocol. Essentially multiple choices with varying effects. For simplicity's sake let's say the actual dialog is hidden until the player makes a choice based on a single word in the dialog box representing the tone of the response.

    Now, since the game is going to include a lot of dialog I wan't to avoid making the 20+ actions for each dialog prompt required and I rather just use a cookie cutter system.

    The cleanest method would be to use .txt file and simply parse out the dialog and various variables for each option. Unfortunately as far as I can Construct doesn't have that function and I doubt I'd be able to programmer a parser as I know next to nothing about them (I'm probably even using the the wrong term.)

    Looking at some of the plugins I came across the associative list plugin, while it's certainly better then the first option that's still up to 6 keys/values per dialog option and once again very messy.

    Right now the best looking approach to me is to store all the data in a 2D array. This would however concern me with loading times, since as far as I can tell there is no way change the "defualt" values of an array in Scirra outside runtime, and loading several thousand lines values at once could make for some mean loading times especially in a browser. The other option would be to make a separate array for each instance of player dialog and simply store the responses and their associated variables in those. While slightly more difficult to edit then the previous option, this would yield better loading times and make easier to access the actual data.

    Anything I overlooked or suggestions for a better implementation? I'd like some feedback before I start cracking out a system that turns out to be bust and ineffective.

  • Just to chime in here, I would really love to see an .exe exporter. Me and a few mates of mine recently decided to work on a last year project, and we have a set of very talented musicians and film editors working on the project. I'm concerned about the bandwith issues with HTML and we've only recently started and our Audio folder is about 120MB and our Video folder is about 350mb. Though the files are uncompressed yet, we're predicting that the size will still expand rather rapidly. What do you propose would be an alternative solution for large size projects?

  • Much appreciated.

  • How do I connect my licence of Scirra 2 with this account?

  • It contains what I was looking for!

    Thanks a lot

  • In short how would it look like in Scirra Construct for me to get the following output: For every 1 in a 2D array do Print "Hello World!". Seems relatively simple, but I guess I'm not quite used to the Construct syntax =/

  • This is just a minor visual error. I'm using a System function of Comparing Two Values and the second value is slightly longer then the first, and thus the bounding box does not extend to cover either of them.

    <img src="http://dl.dropbox.com/u/17181625/bug.png" border="0" />

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  • And there's the source of the problem, thanks again :D

  • Bump

  • I get an error saying that yours was saved in the r56 version and I can't open it because I'm running r55 even though it's the most up-to-date version available on the website. I'm going to guess it's because you're using a slightly more advanced dev version of Scirra.

    EDIT: And someone beat me to the punchline, one sec I'm uploading.

    EDIT EDIT: Here's the full project since when I tried to replicate the situation in a blank project it worked fine. Run the Combat_Test layout.

    Link

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kabuto202

Member since 18 Sep, 2010

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