kmvegas's Recent Forum Activity

  • I did what you said and it doesn't work.

    I opened pyshell, created a sprite called Player, added the platform behavior...

    dir (Player) - worked, gave me all the general stuff (no platform stuff)

    dir (PlayerPlatform), dir(Player.Platform), dir(Player[Platform]) <- these all just gave me errors

    also can't get IsOnGround() to work in my game. tried all the combinations of Player and Platform as I did with pyshell. What am I missing here?

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  • Hello all, I'm brand new to Construct - a veteran of Game Maker, so far I like Construct a lot more.

    My question relates to how Python can access certain information from an object's added behavior. The built in platform behavior has several states that can be checked (if player is falling, if player is on ground, etc.). I'm wondering how to check these states from python... so far, all I have is:

    if Player[Platform].[/code:25j8wou7]
    lol and don't know where to go from there.  I'm big on code and enjoying learning Python and want to figure out how just how capable it is in duplicating what the events system can do.
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kmvegas

Member since 6 Sep, 2010

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