Sup with that?'s Recent Forum Activity

  • So I have an app set up with Ejecta, followed the Ejecta Workflow tutorial, almost everything seems to be working just fine. However, the one thing apparently not functioning is the Game Center, in that it doesn't seem to show up at all. I've tried both "Soft Authenticate" and "Authenticate" commands, to little avail, and tried adding visual cues for the "On Authenticated" condition, just in case (these don't work, leading me to believe it's not authenticating at all). Likewise, the score leaderboard won't show up when it's supposed to. I've gone through the motions a few times, but can't seem to figure out what exactly is causing it. What might be wrong?

    I am testing the game on an iPad, if that helps.

  • Got it working, seems all my .m4a files were either deleted or hadn't been generated by C2 when it imported the sounds. Now it exports just fine. Thanks for the help.

  • My search-fu is apparently lacking and I can't find the answer to this, but, when I export a C2 project with Ejecta it doesn't include any of the sound files used in the project. No media or sound folder or anything, not even the sound files. Is this normal, and how do I include the sounds?

  • Not to hijack the thread, but I was experiencing the same problem until recently. At first it was just a black screen for any of the simulators followed by (eventually) an error message saying connection was lost, but by and by I managed to get it to the point where it displays the Ejecta logo. Unfortunately that seems to be as far as it will go before suddenly saying connection was lost. I tried hooking up an iPad and it displays the Ejecta logo with no end in sight. What might the problem be now?

    Edit: Nix all that, it seems I got it working.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So I've been trying to use Ejecta and Xcode to make an iOS app. For some reason, when trying to run the program in Xcode's simulators, all I get is a black screen. I tried making a test app which does nothing except display an image, but run into the same problem. I think I've read and tried every tutorial on it in the tutorials section to a T, so I'm not sure what the issue is. Has anyone had similar problems?

  • After installing the latest iOS update, it seems having an advert bar in the exported file somehow disrupts the touch functions. Instead of interacting with objects, the whole screen tries to scroll up/down when swiping my finger, as if the entire app is "out of focus". Without the advert bar everything works as normal (the bar isn't crucial, but I would've liked to keep my options open). Is there some setting I need to tweak?

  • Is there a way to alter the color channels of an object without using effects? Maybe I'm overlooking it. Seems layers have this option though, perhaps I'll try using another layer on top of everything, see how that works. Thanks for the ideas.

  • I'm currently working on a mobile app and I want to introduce a feature which makes the screen gradually transition from one color to another depending on events the user triggers. At first I thought of using effects, however AFAIK they're all WebGL and iOS/Android don't support WebGL. Next I thought about having 3 semitransparent objects, one red, one green, and one blue, as an overlay and have them slowly change opacity to add/subtract color. This technically works, but sounds like a resource hog (especially for mobile). So, is there a more efficient solution to this that works on mobile devices?

  • It seems to work pretty well for a single physics object with nothing attached, but joints is apparently where it starts having problems. Oh well, I've been playing around with a custom movement that might work as a replacement in the meantime.

  • I have a jointed physics object, like a chain, which also uses the Drag and Drop feature to allow it to be thrown around with the mouse. Problem is that when you move the mouse around too fast, the physics objects come apart and joints will sometimes get tangled with one another. Is there a way to limit the speed with which the object can be dragged? I can make the object drop if going too fast, but this just seems frustrating during gameplay.

  • That worked, thanks for the help!

  • This might be a question pertaining more to iOS rather than C2, but I wasn't sure where else to post it.

    I was testing an app using the iOS web app method as described in the tutorials, and after making changes to it and re-uploading it, the app still seems to be stuck in its old version. When I open the app in Safari and refresh, it updates with the newer version, but if I save to home screen, it still displays the old one for some reason. I tried deleting the icon I had added to home screen and re-adding it, but no luck. How can I "refresh" it so it plays the newer version?

Sup with that?'s avatar

Sup with that?

Member since 30 Aug, 2010

None one is following Sup with that? yet!

Trophy Case

  • 14-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies