mindlessmalk's Recent Forum Activity

  • Thanks steven. I just figured out how to zoom in Construct! YAY. That in combination with the grids in PS and Construct have been working alright. textures are such a pain still, none of my tillable texs are lining up. But I am making it work. I will let you all know when i have level 1 done!!

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  • All great info! Thanks everyone.

    So in order to export all the images from PS, is there some kind of utility that will cut up large images for me into a specific number of smaller files? I can do it the old fashioned way, but it takes sooo long!

    Thanks again, this is helpful stuff.

    You will see me again around these parts as I trudge through the process of learning and building all at once.

    Nate

  • Hi everyone. I am working on a platformer right now using Construct 99.62

    The tutorials by deadeye have been extremely useful, but I am grappling with an interesting problem.

    This is my first side scroller, and I dont know how large to make the sprites that make up the land.

    As an example, I have an ice cave level which I have mapped out extensively in photoshop using layers. The image is very large over the construct physics limit of 20,000 pixels. So I thought I would break it up into smaller chunks. This is a pain to do because I have to cut each one exactly right from the original image to maintain the pattern in the image. I have about 12 sprites that are full screen, but the images overlap slightly, so lining them up in construct is horrible. Each sprite is 2048x768. My application and layout are set to 1024 x 768. Without the zoom tool, and without perfectly cut images I cannot figure out a good way to do this.

    Any help would be greatly appreciated. I am planning a full 8 level platformer and i am lining up assets, Construct is a great tool for this type of rapid development and I am excited to keep moving in the right direction.

    Thanks!

    Nate

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mindlessmalk

Member since 23 Aug, 2010

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