Kyatric's Recent Forum Activity

  • Well, actually, in the same vein the webstorage wasn't used, the XML plugin is not used in said capx.

    It loads JSON files into dictionaries, and as such it is working as intended as far as I can tell.

    If you made modifications and use XML, consider posting the exact project you are working with and having issues with alongside clear steps to reproduce your issue.

    This will make investigation far easier.

  • Using more than 8 points to form your collision polygon is the mistake.

    A dialog popped up on the moment you added the 9th point and you chose to ignore it.

    Instead of a single image, compose your labyrinth of several rectangles and other, each with a simple collision polygon under 8 points.

    Separate the various walls of your labyrinth and add them as instances to your project.

  • I tried to open the capx "localisation_json.capx" in C3 and turning it to Construct 3 runtime, C3 warned me the capx uses WebStorage (the ancestor to Local Storage) and as such cannot be used.

    If you have made your own C3P using local storage, consider posting it, it will be easier to investigate your issue and possibly know what is going on.

    In its current state, the capx file cannot be used with C3 runtime because it uses a plugin that is deprecated and should not be used anymore (hence why it is not provided in C3).

  • Be sure to actually post the example project so people can reproduce the issue.

    Simply with screenshots, it is just a guessing game.

  • You do not pass a parameter to your function, yet uses a reference to this parameter when you check that DropChance is less than some value.

    The value is then always 0. Few chances that DropChances is less or equal 0.

  • You can use the system condition "Every X seconds".

    You will likely want to use the "random()" system expression as well (to randomize X positions or the time of drop).

    You should have a look at the "How do I FAQ" topic for Construct 2 that shows you how to implement game mechanics.

    You can also check out the Construct 2 tutorials.

    This documentation translates to Construct 3 very well.

  • Ludei sent an email recently notifying they updated cocoon IO to work with API level 26.

    Check their documentation and be sure to use their appropriate software.

  • I do not use IE.

    Consider making sure if "UserAgent" (not "vendor") works for Edge.

    Bugs for Construct 2 are reported in the bugs forums : construct.net/forum/construct-2/bugs-21

    Following the bug report guidelines : construct.net/forum/construct-2/bugs-21/must-read-first-bug-report-req-39300

  • Most of the time it means that your game is trying to load a file that is not available/correctly served.

    Check for errors in your browser and make sure you correctly configured your MIME types.

  • It should work. At least it used to.

    Consider filling a bug report for the issue with what is returned by the expression "vendor".

    Otherwise to get the name of the browser, you need to use the expression "UserAgent" as indicated in the manual article for the browser plugin.

  • Moved to Construct 3 How do I forum.

    You should not need to modify the exported project.

    Are you sure you have added the Instant Games plugin to your project before exporting your project ?

    Be sure to read the manual article and apply anything indicated in it.

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  • In the example and the tutorial, they are part of a function.

    So it is actually more local variables than instances variables which are temporary used for the logic when in the function.

    You can click on the "Download attachments" button on the right, and open the "BeastDropBatch.capx" file in order to see the implementation in Construct of this code.

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Kyatric

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