Kyatric's Recent Forum Activity

  • Welcome back.

    Although you are not strictly a beginner I advise you to read this tut/article that might help you make your mind.

    To answer quickly your first question C2 isn't up to the functionality of Classic yet in the matter that it isn't as eye-candy, and less plugins/behaviors are available right now.

    But you have to consider also C2 as a different tool than CC.

    If you are aiming at a "tiny" browser game, C2 is already up for the task and might surprise you.

    Just download the free version, check the "example" folder and browse the forum too.

    There have been already many C2 examples/wips posted and you can already make full apps with it.

  • Is that using a negative size sprite in the layout view? It should prevent setting a negative size with the set width/height actions, since canvas doesn't support negative sizes.

    I followed the steps Gonzdevour decribed:

    + Create a sprite

    + Set its auto mirror/flip property value to "Auto Flip"

    + Set the size property from "128, 128" to "-128,-128" (no message preventing it, negative values stand in the property window)

    + Launch a preview, application stays greyed/white background; firebug raise the error described earlier.

  • For Construct 2, check the Beginner's guide to Construct 2 written by Ashley, the developper of Construct 2 himself. You can also follow up with this video serie showing how to port the game 1945 in C2.

    + More tutorials and articles have been written for C2 since the first version of this article.

    + You also have a folder "examples" in the base folder of C2, covering quite a few basics (and a bit more advanced) areas of C2, its plugins/behaviors, ...

    Extract from this tutorial

    Concerning the "legend", it's already there.

    In action/expression/condition windows, when you click an element there's an inline description explaining what is the purpose of the element you clicked.

    Same when you set an action, clicking a parameter field will display a line of explanation.

    (check the section "Inline help" in this tutorial with screenshots)

    I strongly suggest you to take a look at the examples in the C2 folder, it is a true gold mine. You may try to tweak them (make a backup copy first) but I first suggest you to try to understand how they work, and why they are coded the way they are, what's the logic in it.

    Then you might consider start your own project.

  • by the way i would like to generate a embed code for other sites that would place my game in their website, is it possible?

    Mostly because of cross-domain, I'd say it is not.

    You can always try to link to the JS from another website, but I'm pretty sure it will fail when trying to load/reach for the game's assets.

  • Why would you set its height and width to negative values ?

    EDIT: Also launching the app as a preview raises an error in the sprite plugin, not the physics one.

    Firebug says :

    Index or size is negative or greater than the allowed amount

    Line 313 Sprite_plugin.js (this.height)

    (with or without the physics behavior applied to the object)

  • Loathian: In the last release of C2 (r58 available here) you have a folder "Example" which contains at least one working example with the CustomMovement behavior.

    Pathfinding sits here.

  • Upload your capx to DropBox and copy/paste its public link to this thread.

  • Edit: Er, actually it did! It even marked my OWN post as unread. Weird!

    Same here.

  • A single tiledbackground is not the best of ways to go I think.

    In my example it works because the texture is power of 2 (128) and the WindowWidth is too.

    If your texture file (the one you "feed" the TiledBackground) is power of two and the WindowHeight is too, it should work "seamlessly".

    Make sure the height of your tiledbackground matches the WindowHeight and you should have it.

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  • I tend to listen to internet radio stations. Depending on the mood, dubstep, trance, hardstyle/breakcore, metal.

    After a while, music is merely but a background noise. Some type of musics keeps me pumping at some high-rate and keep going on in/at work.

    For drinks, water (with syrup) and coke (coca-cola) it is.

    EDIT: I forgot also that sometimes, when my head's full or whatever, classical radio station do it very well. There's still energy pumping, but les intensivly, which is good too at times.

  • I edited your post to correct the youtube link.

    This games looks pretty cool, once again <img src="smileys/smiley2.gif" border="0" align="middle" />

    Good job !

  • The art is indeed awesome.

    And Yann still want to target that Pegasus... I guess this means this is a good start <img src="smileys/smiley1.gif" border="0" align="middle" />

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Kyatric

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