Kyatric's Recent Forum Activity

  • Use the dedicated loop event "Repeat" with a single spawn action.

    + System: Repeat 40 times

    -> Sprite: Spawn Ring on layer 0 (image point 0)

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  • Have you checked : construct.net/en/tutorials/supporting-multiple-screen-sizes-17

    What exactly is your resolution and project properties in regard to size and fullscreen mode ?

    The screenshot you provides looks like an exported HTML5 game executed in the browser, is it the case ?

    If it is, do you use the browser plugin "Set full screen" action ?

    If not, try it.

  • I knew I should've saved...

    I'm afraid this also is true.

    You have backup options you can set in the settings dialog - construct.net/en/make-games/manuals/construct-3/interface/dialogs/settings

    This is important to do.

    Also, when you are getting the bug dialog, there is a button "Save project" in that dialog that will attempt to save your project in its state.

    In those case, make sure to save a new instance of your project (to not overwrite an already saved project, do modify its name, using the date for example or some version number to differentiate it).

  • You can find the dedicated tutorials for Construct 3 on the website.

    You can check out also its online manual out and the How do I FAQ topic which lists examples of implementation and answers to the usage of Construct 3 from our forums.

    Be sure to check the general Learn section of our website.

    You can also, when executing Construct 3, find bundled examples in the editor, from the start page.

    In the left column you can select from full game demos up to advanced demos and tech examples.

    You can also make use of the templates provided to kickstart your new projects.

    For Construct 2, you can find dedicated tutorials on our website.

    Otherwise, we have a free video playlist named C2 academy, providing with quite a few examples of use of Construct 2.

    There is also the How do I FAQ (those examples can be used with Construct 3 as well, so checking out this massive thread is still relevant).

    In addition to the tutorials and our online manual, we think this is the required documentation to learn how to use Construct 2 and Construct 3.

    Construct 2 provides bundle examples as well in the "Examples" folder of where you installed it.

    Moreover you also have access to templates when creating a new project.

    The existing documentation for C2 applies to C3.

    Learning how to use C2 IS learning C3.

  • Add a boolean instance variable within the iceBat.

    Replace "Trigger once" with checking if that instance variable is false.

    In the actions of the "Trigger once" event add an action to set the value of this instance variable to true.

    Make sure to set the value to false when changing state for example.

  • That is doable in Construct 2 as well, but since you had posted in the Construct 3 forum I assumed you were asking help for Construct 3.

    I'm moving your thread to Construct 2 forums.

    Also, Construct 2 does not have the Monk Fight template, so you start from scratch I'm afraid and have to implement everything.

    You can still open the template in the free edition of C3 and copy it over to C2.

    Some features of C3 might not exist in C2 though.

    8 directions and having to handle your shadow yourself should be in C2.

  • If I want a static dictionary in C# I don't need to read the data from a file at runtime every time to populate the dictionary. I can populate the dictionary at design time and it is then loaded into memory at runtime.

    I'm not a specialist of C# but isn't the population you are referring to the fact of reading that file and putting those data in memory ?

    Isn't it anything else than an embedded file/data in your application that still has to be read on runtime ?

    An "automatic" reading if you will on loading of the application, but still the exact same thing.

    This is all I'm asking to do in Construct to avoid an unnecessary file read/parse every time the application runs.

    If you really want to do so, you can have a function and use the "Dictionary: Add key" dictionary action with your content within the event sheet.

    It won't go and read the project file, but the 18 Megs of data will be directly included in the data.js file at export and will still be read/populating your dictionary at runtime.

  • The value inside curWord must be exactly the same as the KeyName you are trying to reach.

    It must have the exact same case (cAsE is not equal to CaSe).

    Consider posting your project focusing on this aspect for investigation.

  • The arcade has bugs, and is being worked on as indicated in the sticky topic of this forum.

    Check this topic to find other websites where to upload your game.

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Kyatric

Member since 18 Aug, 2010

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