Kyatric's Recent Forum Activity

  • Hence the little 2 pixels line between the conditions, in opposition with direct touching events as it is now.

    For having discussed with Ashley on IRC about "else" and "or" events, it appears they are tricky to implement, and that's why they've been postponed for now.

    So eventually they will come, and indeed for now a "or" condition is pretty tricky to implement with an event workaround.

    As far as I'm concerned, I've tried as much as possible to avoid having to have to use a "or" event with the organising of the code and the logic used.

    Apparently, such a 'visual' division isn't as intuitive as you thought cow_trix, judging by Spades' answer ^^

    I also feel a "or" condition as it is in CC would work nicer.

    EDIT: Coming to re-read the whole, I understand the shade you mean by "A bit like".

    In fact, instead of having event 1 "Key D is down, do this" and event 2 "Key A is down, do this same thing" they would act as "parralel" events, sharing the same actions.

    In this case then yes, your suggestion works and would be a nice addition indeed.

    Especialy if it is counted as a single event.

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  • In the properties of the 8direction behavior set Angle to "No".

  • At some point I remember my former wide screen died on me (24). I replaced it with a 19 CRT screen, and I did not have access to the animations window or the frames window.

    When my new wide screen arrived, I had it back. I figured it just went "in the wind" because of the resolution change (1920X1024 to 1024X780).

  • Bumping all the topics about this won't make it happen faster.

    All the physicians, doctors, etc...

    They LEARNED their craft. They studied the documents available.

    On the internet you have zillions of documents about PHP programming, find yourself a beginner tutorial and learn from it.

    All the examples already posted on the forum need to be adapted to your needs, by yourself or some coder working on your project.

    You can't simply ask for someone to post a full working solution and rip it off as you surely plan to do.

    Anyway you would soon come back and ask "how to change this or that" according to your project's needs, and the person would tell you "change it yourself".

    As Ghengis said in his previous post, C2 saves you monthes of learning a language.

    For your purpose, you need to learn another. It's not that complicated, it just take time and practice.

    And this is made simpler as there are many documents (and surely in your own language, whereas C2 is only (mostly) english).

    Just make a search on google.

  • In the project properties you change the width and height of the window.

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  • Event 4

    You could make something like

    Player.X >= Scroll.X - 200 -> set scroll.x to Player.X + 200

    I feel 200 is not a good measure, but you can affine from there.

  • I'm also on r63 and the capx worked.

    I'm wondering if using the platformer AND 8 direction behavior at the same time is a good idea.

    Check the FAQ, there are examples of how to move objects around screen.

    Also if you wish to simulate the controls, in start of layout, add an action :

    Froggy start ignoring input.

  • Wink nice html page and nice graphics/layering in the game.

    Good job.

  • MastaZavr:

    Someone just asked me if it would be possible to trade $32 off the voucher if they win the competition for a Construct 2 license, that is fine. If you do this (you must win the competition of course!) we can issue you a C2 license and send you an $18 Amazon voucher (the remainder).

  • Tutorial about DT and frame rate dependency by Ashley.

    All is there ^^

  • by the way...HAPPY BIRTHDAY!!! i remember thirty like it was yesterday. and by yesterday, of course i mean, thirteen years ago...lol.

    Thank you.

    the video just looks like a scrolling background with no interaction. but i was curious if c2 can do 'defender' scrolling. are you familiar with atari defender?

    http://www.free80sarcade.com/defender.php

    it is like a horizontal world that you can loop through. if you see a ship on radar, you can go either left or right to get to the ship because the scene wraps.

    I'm not really familiar with this game, but I'll have a look at it and see what I can come up with.

    If someone else hasn't already posted by then.

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Kyatric

Member since 18 Aug, 2010

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