Kyatric's Recent Forum Activity

  • What you are pasting is the HTML code of your page. (preview.html)

    Check out if there's a "Warning" or "Errors" tab in there, and see what it tells you.

  • Good suggestion.

    I also would suggest using bbcode rather than html tagging in this case.

  • Actually, click "Make games" in the top menu.

    Make sure Construct2 is selected, click "Download" in the left list.

    You're taken to http://www.scirra.com/construct2/releases/r70 which is the current changelog with the comments of the users.

    Something you are missing there ?

  • There's something I'm missing there.

    Ashley, could you take a tlook at this topic, see what could help Rossrox please ?

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  • A look at C2's native expressions might be of some help too.

    I think most of your "complex formulas" come from here.

    On the other hand, I've never been a great fan/applier of math either, but it is really something you'd have to cope with in the end depending on the complexity of the games you want to do.

    The more you get into it though, the easier it gets.

  • You have the "Animations" section of the How do I FAQ containing help and examples.

  • You should take a look at the "Audio" section of the how do I FAQ you might get some help from here.

  • If cloud /browser based gaming is to take off then people will have to submit to fast broadband speeds otherwise it will all be a complete faliure.

    It is not always possible to suscribe to such providers. I live in the country-side, with old telephone lines, and my current bandwith is the best I can get for now.

    Internet can't go faster than its physical/technical structure.

  • TBH, I haven't read all the posts, I got lost along ^^

    At some point you had trouble with picking objects/instances, I don't know if it resolved and if this can be of help, but there is the How do I FAQ in the "How do I" forum and a section "Picking/selecting instance(s)" that leads to topics about those subjects.

    The FAQ contains also lot of help about most things about C2 that hit the forum. There are often example capx in said-topics too.

    I also advise you to read this blog article about C2's architecture, which is really good to "separate" what's HTML5 and what's C2 when you are coding with it.

    I hope I'm just not missing the spot here and those infos might help you.

  • I think what you need to wonder, regarding HTML5 games is the ratio quality/size.

    A crappy 300 Mo game is a bad idea.

    A crappy 1 Mo game is still crap, but downloading 1 Mo is faster than downloading 300 Mo.

    You have to consider not everyone can download 100 Mo/sec in the world.

    So I'd say keeping the ressources the lower possible, but making them count (nice, meaningful graphics/music. Not just rips off for the sake of it).

    As I said, I have a slow connexion (about 60 ko/sec in dld generaly). So if I have to download a big file, it will HAVE to be awesome, or else I'll make it some bad mouth to ear.

    I'll be more flexible with a 1 to 5 Mo file.

  • Have you checked the how do I FAQ to the section "Picking/selecting instance(s)" ?

    Selecting/Picking the correct UID - LINK

    Picking separate instances from a same object - LINK

    This is not exactly what you want, since it doesn't rely on the name of the object, but picking through UID is pretty much the designed way to do picking in C2. You really should take a look in this direction.

  • The manual is still being written and should be up and running soon.

    In the meantime, those help links will keep up giving 404 errors. It is just temporary.

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Kyatric

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