Kyatric's Recent Forum Activity

  • The Arcade is known to have some bugs.

    Try to update on a different host.

  • Isn't this topic covering a related issue ?

    You can open the example .c3p in the free edition of Construct 3 and adapt the same events logic to Construct 2.

  • Are you sure, in your project advanced properties, you have set the GPU preference and downscale quality appropriately ?

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  • Are you sure the email address you gave in your profile is the correct one ?

    If you have further issue, please send an email to supportfou@construct.net

  • The store is on the previous website scirra.com and is indeed slow.

    The website is in the process of being moved to the faster construct.net domain, but it is not here yet.

    For now, the only thing is to wait, and when some connexions issues like the one you report happens, let it be at the moment and come back to it later, it generally "fixes" itself when accessed at a different time.

    If you have further issue accessing the store, consider sending an email to supportrsj@scirra.com

  • Apparently you managed to log in the forums and post.

    Scirra's arcade is hosted on the older website, if you only made an account on construct.net, it won't work.

    Perhaps try to register an account on scirra.com and login to that account to be logged in the arcade.

  • Are you talking about an infinite vertical scrolling (whereas your main objects are "staying in position") ?

    Check out the "Scrolling / Camera" section in the How do I FAQ for Construct 2 to get ideas on how to implement it.

    Or check this page of the tutorial that talks about horizontal scrolling, and adapt it to your needs.

  • Apparently this condition is only available in the C2 Legacy runtime, not in C3's.

    Learn more about runtime

    The microphone input example was first made in C2 Legacy, and then passed to C3's runtime and the condition was left, for compatibility purposes I guess.

    It is indeed surprising though so here is a bug report to raise awareness on this issue.

    Whether you are using the personal or the startup or standard business or an education plan, all the same features are unlocked and available in all those.

  • One element of answer is the System condition "Pick random instance". scirra.com/manual/124/system-conditions

    To draw a line, look examples in the How do I FAQ for Construct 2, stickied topic in this forum.

  • "Has lineOfSight" simply checks if the Player object "sees" the Projectile in a range of 50 pixels.

    So of course, being at a "near" distance will always trigger before the actual collision (impact).

    In your current setup, the projectile will always come from the bottom up to the top.

    You could check is if the Projectile Y is less than Player's Y position as an added condition to your event 5.

    This way, you could then only check that is was near, when the projectile did pass the player.

  • Post your project so people can investigate what is actually happening.

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Kyatric

Member since 18 Aug, 2010

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