Kyatric's Recent Forum Activity

  • The animation speed, from when you click the animation name in the animations bar.

    It is is right in the article I've linked.

  • There's something wrong with the link.

    Also when retry = 1 you start to play the animation, but you haven't actualy "Set animation" by its name.

    That's probably what's missing if all the rest should work as intended.

  • This event probably runs every tick, meaning that every tick it will add (the) 17 instances to count.

    You probably need to add more conditions to limit its execution, or pay more attention to where it is placed (for example, as subevent of a start of layout event, it will only run once on the very beginning of the layout.)

    Be sure to read over and over again how events work.

    When in doubt, look at your code and try to "translate" it the way C2 will read it.

    Event 4, every tick it will loop through each instances of InventorySlot and add 1 to the variable count.

  • As a newcommer, your first reflex should really be to check out the manual first when you have trouble. (Or clicking the Help links within C2).

    In this article you can read:

    Speed The number of animation frames shown per second. For example, if set to 5, each animation frame lasts for 1/5th of a second. Set to 0 if you do not want the animation to play (e.g. if a tile set is used with a different tile in each frame).

    Which means, the closer you get to 0, the slower your animation plays.

    And also you don't need to set it from events at runtime, you can very well define this property once and for all in the animation editor/properties bar.

    Also, any graphic editors can allow you to make 8-bit sprites. Nice sprites come from the efforts and skill you put in them, whatever tool you use.

    Common recommanded graphic editors are graphic gale, paint.net, gimp and photoshop.

  • Well comments are independent from events.

    If you want to move a combo of events/comments, select the event and the comment.

    Comments by themselves are merely labels standing at a certain line in the code. They don't have much relation with the events.

    So I'd say this is by design, and would probably be a pain to modify for very little gain as for results/workflow.

  • Yann: Nice solution <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Event 8

    For "load" is 0 to array.width -1

    Make it array.width - 1 since the array is 0 based, but the width is 1 based. (you count from 1 to the max number of cells)

  • You do not have permission to view this post

  • All released custom plugins/behaviors for C2 are referenced here.

  • Are you sure you uploaded your whole exported project in the "public" folder of dropbox ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hoho, I missed Mr Bowie.

    I was hesitating between Buckley or Bellamy (from Muse). Did not push back enough in time ^^

    He looks pretty darn young on that shadowy stuff <img src="smileys/smiley1.gif" border="0" align="middle" />

    'm thinking, with nowjs working, introducing some type of ingame store/purchasing functionality might be nice. I'm gonna take a peek at a couple of solutions later on.

    Haha, the "feature-adding" syndrom hits you <img src="smileys/smiley2.gif" border="0" align="middle" />

    Don't forget to release even an early basic version so I can stop drooling on my pants ^^

    You can always make updates later on, trust me you'll have feedback and following.

  • Braxmule: Good job on the reviews.

    The video extracts are also a nice touch.

    By the way, what software do you use for the screen capture ?

    Keep up the good job on funchowder.

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs