Kyatric's Recent Forum Activity

  • Easy to spot from the forum index it is the one named "Plugins for Construct 2".

  • It is the correct way to do so.

    The system action "Wait" is what you want. http://www.scirra.com/tutorials/56/how-to-use-the-system-wait-action

    But beware, for any tick that the ctrl key is down will, 5 seconds later, spawn a bullet.

    So if you keep the ctrl button down for 30 ticks, 5 seconds later 30 bullets will be spawnt in a row.

  • Tutorial supporting multiple screen sizes.

    Sounds like you're looking for the scale mode in fullscreen.

    Not indicated in this tutorial but you now have access to also "letterbox scale" and "Letterbox integer scale" which do render only the size of the project window size.

    Also the fact that more of the layout can be rendered is there to deal with wide screens when the project's size is planned for 4:3 ratio.

  • In firefox on my computer, the raindrops don't go over the triangles.

    I guess you have low FPS, or something.

    The only thing I could suggest would be to remove the physics behavior from your triangles (not useful and might cause issues).

    As far as I can see the games works as intended apparently.

  • Hi could you provide just a capx (and not the whole project folder) please, and also try to precise what your issue is telling:

    What you expect to happen ?

    What is happening instead ?

    Where, in the code, do you feel the issue takes place ?

    Without this, it makes it hard to provide any kind of help.

  • Example capx (made in r93)

  • Public only means it can be shared, not that it is accessible to anyone publicly.

    If you don't share the public link to the folder, no one will be able to access it.

    As for sharing with specific people (using dropbox too) it can be done.

    Right click the folder you're willing to share, click "share the folder" and you'll be taken on dropbox's website where you'll be told the steps to follow.

  • 1. The IDE is designed to display only events.

    Nevertheless you can use the SDK to code your own plugin/behavior.

    Make sure first that you're not reinventing the wheel and that either the functionality you're looking for isn't already in C2 built-in extensions, or if another custom plugin/behavior hasn't already been released on the matter.

    Having a look at this tutorial might help you getting the global C2 architecture.

    2. The how do I FAQ has several elements listed at the section "AJAX" which should answer this question.

    Be sure to also check AJAX's manual entry to see about the last features implemented.

    For the node.js server there are a few multiplayer tests that have been thrown around, you can see some listed in the section "Networking".

    3. The tutorial "how to make a platform game" should display you the way to import animations in C2's sprites.

    Some behaviors like "Sine" can help you giving some animation illusion too, but as for vectorial animation, there's nothing of the like implemented in C2. But I guess it's all about moving objects around, with bullet behaviors for example (you can check the section "Object moving" in the how do I FAQ).

  • Check the "Scrolling / Camera" section in the how do I FAQ.

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  • Apparently, the faulty is the "For each GiverUnit" in event 2.

    If you disable it, all should work as intended.

    "For each" is implicit there, and checking "For each" and "For each interval" is kind of double function that cancels itself.

  • The newest version is the beta r93.

    That's the version you have to export your project in to upload it on the arcade today.

    It's not a bug, the arcade is always sticking to the latest build available, meaning the beta version.

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Kyatric

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