Kyatric's Recent Forum Activity

  • When this happens, check for errors in the browser (ask your users to do the same and to be sure their browser is up to date.

    Also, make sure the mime types for your server are valid.

  • Or mouse.X * -1

  • One has to remember, as John Carmack mentioned in his 2012 QuakeCon Keynote that Occulus Rift is for now an experimental device and nowhere near a finished/to be mainstream diffused product yet, and it's not 5 to 10 years before it is.

    In fact, comparing both devices is comparing incomparable things.

    Now comparing the kickstarter campaigns can be done in the kickstarter only perspective, but requires to forget about the product being "kickstarted".

    I'm curious about OUYA, and though still doubtful but not excited.

    Could the OUYA be the first expected disappointing "after-campaign" ?

    Some of the negative-critics that might have been formulated against the OUYA imply it could (should ?) be.

    (What I mean is that amongst the many campaigns that have been funded so far on kickstarter, some will fail/deliver a product that will disappoint the funders. And this will impact the image/hype of kickstarter in the mainstream)

    Wait and see now.

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  • The official site for the game is down apparently.

    mxwring should post a comment on indiegames.com directing toward C2's arcade if he wants people to play the game.

  • When you need examples like this, first check the "Examples" folder where you installed C2, it displays lot of interesting things.

    And even if there isn't the stuff you're specifically looking for at the time, checking them out and understanding how they work helps anyway.

    Also there is the how do I FAQ which list tons of examples and, relevant to your question, some example of zooming camera in the "Camera/Scrolling" section.

    Check those out too.

    And once again, even if it seems to you that elements listed are not relevant, still check them out, you might learn technics and tricks that you can then apply to some other features/part of your own projects.

  • Now what happens <img src="smileys/smiley17.gif" border="0" align="middle" /> :

    It looks like C2 tries to shape to the ratio of the external monitor on the main display. Resulting in an empty space at the right of the screen and the bottom of the C2 being out of the displays height.

    None of the other windows does this so I figure it's something in the C2 code.

    It's easy to fix by first minimizing and then maximizing the window.

    I'm not sure to understand, perhaps screenshots could help.

    When you preview on the external monitor, the preview is done in a browser (Firefox or Chrome).

    C2 has no influence on that.

    Also, try to check your graphic card drivers are up to date, as well as your openGL drivers. Such a display error is more likely to be caused by deficient drivers/hardware as the C2 editor relies on openGL library/display.

  • Have i make something wrong or is it a Bug?

    You did something very wrong.

    You create joints every ticks. Each moment passing by, you're adding new and useless physics elements to calculate.

    Simply change the condition "On every tick" by a "On start of layout" and you can have hours of enjoyment with your doll with no slowdown <img src="smileys/smiley4.gif" border="0" align="middle" />

    #notabug

  • Extract from Wolfenstein3D's wikipedia page :

    efore Wolfenstein 3D, the technology had already been used by id Software in 1991 to create Hovertank 3D and Catacomb 3-D for Softdisk. Other games using the Wolfenstein 3D game engine or derivatives of it were also produced, including Blake Stone, Corridor 7: Alien Invasion, Operation Body Count, Super 3D Noah's Ark, Rise of the Triad, and Hellraiser, an unreleased Color Dreams game planned for the PC and the Nintendo Entertainment System.

    Does the name of the game you're thinking about is up there ? ^^

    Maybe you mean Elite ?

    There's a quite a difference between the render of Elite and the one of Wolfenstein3D imo.

    Doom 3 I played and didn't finished.

    When I was playing Doom and Doom II as a teenager, I would play until I got motion sickness, and then played even more until I felt on the very edge of throwing up/bad headache.

    Doom 3, I got the motion sickness in about 5 minutes ^^

    But I was older also, and less inclined to appreciate the FPS scrolling anymore (at least this kind, with light effects and stuff).

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  • Well technically, before there were "FPS" there were "Doom-likes".

    Also, again from a technical point of view, the engines behind Wolfenstein, Doom, Doom II and the Quake saga consecutively revolutionised/reinvented the genre.

    Maybe you're referring to Marathon on Mac ?

    To be honest I've always been a PC guy, so I don't know for sure about the dates and I never played Marathon, not at the time nor since.

    Notice how I had put "inventing" into quotes though. ^^

    <center>[tube]C4yIxUOWrtw[/tube]</center>

    I like how this video mentions the genius that also was behind game and level design (and which are not due to John Carmack (@ID_AA_Carmack on twitter) but to his colleague from the time John Romero (@romero on twitter)).

    If like me you've played the first episode (shareware version) of Doom (and or Doom II) over and over again, you'll know what's missing there and how it kind of denatures the original "experience" ^^

    Also thank you shinkan, I've corrected the grammar mistake that your quote was pointing.

  • Also, the delete point option is not working.

    Please, search the bug before reporting.

    This one has already been reported : http://www.scirra.com/forum/r99-cannot-remove-collision-polygon-point_topic54384.html.

    For the adding a point issue, I think it's by design, since you can add a point by double clicking a polygon point. You need a reference point when adding a new point (the new point being added between the current selected point and the next in order).

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Kyatric

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