Kyatric's Recent Forum Activity

  • It would be easier to help if you would post a capx that reproduces your issue since with your explanations it's hard to figure how you set things so far and what your issue actually is.

    From reading this thread, I don't get what is your problem and so don't know how to answer to it.

    Try to be more explicit, give as much meaningful details as possible.

    And do provide a capx explaining what you would want to happen and what the actual code does.

    Precision is everything.

  • Your player "Walking" animation's frames have no imagepoint(1).

    Add this imagepoint in each frame and the game works as intended.

    Prefer sending capx rather than compressed folder (a capx is basically already a zip file of the folder) and prefer to post your project (are at least a reproduction of the issue) in public rather than sending in PM, more people can give more help quicker.

  • Imagepoint is something you set in the image and animation editor.

    Then you use the common expression object.ImagePointX(index) or object.ImagePointY(index) depending on the position you're looking for.

    Before pinning the object, you set its position to the imagepointX/imagepointY location first.

  • 1. Functions need a detail field, so we can note what the function does.

    Paradox: Add a comment right above the function ?

    I understand the need for a description of the function, but I'm not sure such a field is required in the function object itself (since you can use comments and move them like events).

    By default at least, that's what I did without really even thinking about it.

  • I'd say, along with some quick interview of the student, asking what game he wanted/intended to do, eventually why and how he did what he did you'd have a solid overview of the student's potential.

    Depending on the people and their current programming knowledge half an hour can be enough, some might need more time.

    It's a bit awkward to me though to "push the tool" before solid paper planning. But I don't know how your course is structured, and possibly you can get more infos observing a person focused on its work than in any paper design.

    I don't think it's outrageous to use C2 for such a test though. You just have to take it as a tool to demonstrate potential than a full disclosure of one people's skill (especially in a so short discovery period).

  • I'd say to save (and load) the content of an array to a json string might help there.

  • IsometricRobot: because it is so hard to browse the archived blogs here is the link to the new scirra store blog post.

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  • HPA97: You need the pathfinder behavior that is available in the first post.

    And here check how to install plugins and behaviors (the pathfinder needs to be copied in the exporters\html5\behavior folder).

  • linkman: Awesome job so far.

    I a few actions in the start of layout, I'm getting the camera effect I'm wanting. AWESOME !

    CrudeMik: Are your characters two distinct object types or instances of the same object type ?

  • HPA97: What do you mean outdated ? The capx still works for me on r109 and the logic of use still stands.

    Rhiegel: The pathfinder only returns a path. The way you make your object travel the path is totally up to you.

    The movement is independent from the pathfinding.

    Check the example for a moving object in the first post, and on left click, implement your own movement way.

  • Check this tutorial and prefer importing wav files as sound.

  • Hi, may the pathfinder create path oriented like in flash?

    Thank you,

    Rhiegel

    Rhiegel: I'm afraid I don't understand this question.

    Can you be more specific, explain a bit more ?

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Kyatric

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