Kyatric's Recent Forum Activity

  • jayderyu ; rogueNoodle :

    You don't need to include an event sheet to have access to global variables defined in it. Those global variables are global to the whole project.

    The dictionary though needs to be set as a global object, possibly created in the very first layout of your project and filled at that moment. Once it is filled, no need to do it again.

  • Don't hesitate to check the manual it contains the specificities of how Construct 2 works.

    Compared to "regular programming language" there are a few subtleties that are specific to C2.

    Once you get the hang of it it goes smoother.

  • Clear

    Set every element in the array to the number 0.

    The clear action sets the value of the elements of the array to 0, it doesn't change its size.

    When you clear your 10, 1, 1 array, you have 10 zeros when you try to get the value with the action array.at().

    The empty condition checks for the size of the array (its number of elements), not the values of its elements.

  • It appears the destruction from instance #1 caused instance #2 to reset also.

    Due to the way you've set your events and how events work, you're not doing any picking on event 3. So all the instances of "buggy" will be affected and have their variable "bombOut" set to false when any destroyMe object gets destroyed.

    You might want to keep a reference to the "buggy" instance that dropped the "destroyMe". (For example keep the UID of the "buggy" object as an instance variable of the "destroyMe" object)

    Your capx fixed.

    Is it the behavior you expect ?

  • Is empty

    Test if the array is empty. The array is empty when the total number of elements is zero, calculated as width x height x depth. Therefore the array is empty when any axis has a size of zero. This can be useful when using Array as a data structure (e.g. when pushing and popping values).

    Your array is 10,1,1 so it's not empty.

    If you want it to be empty, make its size 0,1,1 then it will be considered empty.

    Moved to closed as not a bug.

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  • I still do have this badge and downloaded the r126 twice (the original and re-release).

  • I can confirm it is fixed in FF 20.

  • You need r126 which is the most recent release that came yesterday.

    I doubt the arcade namely ask for r125, it asks for the most recent version (stable or beta).

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  • Jodee: I've been checking the number of attendees both on IRC and Twitch chat during the lives themselves I can assure you it's about equal on both. (and some people are both on twitch's chat AND IRC at the same time)

    Also, for the number of views, I believe it counts even viewers who don't have a twitch account (so viewers who can't access that twitch chat anyway since they don't have a twitch account).

    As for IRC, the number is closer to 30 for each session than 15.

  • Jodee: I don't get where you're getting those numbers from, from what I've seen during the live it was about an equal number on both chats, but the IRC one was indeed the most active.

    Also twitch chat is the one requiring a registration to participate to, IRC chat can be joined without any kind of registration. (we even provide a webclient link that allows you to join IRC without needing to download an IRC client).

    The IRC chat allows us a better moderation in need (we haven't needed it so far, but in case, we would be quicker to react).

    I must also admit it's a matter of habit, Yann and I are "seasonned" IRC users and it felt more natural to us.

    There is one registration needed on the uReddit class page, it's a global way for us to see who is interested in the course. I agree it makes one more account which isn't very useful for students, but it's a nice way for us to get an estimate on the following of the class (and possibly could make it worth making other courses of the like in the future).

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Kyatric

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