Kyatric's Recent Forum Activity

  • It is doable.

    My tutorial create a bomber man inspired game will show a method, the duplicating of the player will be explained in the 4th part (to be published in three weeks though) stay tuned.

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  • To use C2, it's not a requisite to code in javascript.

    Simply go through the tutorials for C2. Pretty much any logical engine can be made through the event system, without requiring you to expand with custom plugin/behavior.

    Learn to use C2 as it is first, and then, according to your needs, learn to expand it.

    That's a mistake a lot of "coders" do when arriving into C2, whereas it's already fully capable and the limits are only the knowledge and capabilities of the user.

    Take the time to go through tutorials, make several small projects, getting bigger each time as you learn more about the soft and the logic of game making.

  • What are the limits you are referring to ?

    You can code extra plugins and behaviors using C2's Javascript SDK.

    For question 2 and 3, the answer only depends on your level of knowledge, understanding, time and effort you put into using C2 and game making.

    For question 4 you're asking the wrong question.

    C2 can do exe files through node webkit's wrapper (available for licensee users) but having it on steam only depends on the quality of your game, your popularity as a developer/studio and the acceptance of your game on Valve's platform.

    Whether the game is made in C2 or not doesn't impact on this.

  • czar :

    Do not use third party plugins in your .capx file. This is necessary to prove the problem is not caused by another developer's code, which Scirra can't support.

    The topic is titled "SpriteFont is broken"

    If there is an issue or a modification to make so that the SpriteFont plugin is compatible with C2's latest release it has to be made be the author of the plugin and it is an issue with the plugin, not C2.

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  • Bug reports in this forum are only for the built-in plugins, not the third-party ones.

    Better report that type of bugs in the official topic of the plugin/to its author.

  • Guif0DA: This is already in, simply set the property "Diagonal" to "Disabled".

    That's how I did for my bomberman inspired tutorial (week 3, will have to wait for more explanations, the creeps movement).

  • Maybe try completely removing C2, download it and install it again ?

  • As I mentioned, the green arrow means it is a trigger.

    An example for the use of a trigger would be using a potion in an inventory. You would use a "on touched" condition that would allow to only replenish health once and delete the object.

    "Is touching" allows you to check for the user's input over time, which is what you wanted in the case of moving your character.

  • Instead of "on touched" use the condition "is touching object".

    On touched is a trigger that only executes once.

  • When you install the new version of C2 do you uninstall the previous version ?

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Kyatric

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