Kyatric's Recent Forum Activity

  • Psynaptik: The extensions are written in Javascript and are part of the main JS file when you export your project.

    So unless they rely on specific libraries or dependencies that are not available/supported by the wrapper, when exporting to mobile for example, it should work without issue.

    But as you said, third-parties are not "supported" by Scirra, it's the author's responsibility to make them work and most of the authors will react when you are posting in the topics of their extension.

    So an extension like R0j0hound's canvas (which "replace" the rendering window) is likely not to work as intended on mobile export - actually erroneous, R0j0's plugin should work without issues - , but for other extensions that are more of "logical" scope, there should be no issue at all.

  • It's true that since your blog is in Turkish, it kinda means you're targeting your local audience only. You then need to tweet/facebook about this blog and get Turkish people to follow and like your project.

    Try to reach for local videogame websites/magazines/youtubers/bloggers/reviewers that could relay your project. Invest in some search engine referencing so that Turkish people can easily find your blog as part of their research.

    IMO, it's not necessary because you don't get a 100 people following that the project is not worth it.

    It mainly means that you did not know how to promote it and get people to come check it out and keep them interested/coming back. Marketing is a full time job and you might want to get in touch with some marketing service in your country to help you find your audience and retain it.

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  • <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/wymhm.png" border="0">

    <font size="5">in October 2013</font></center>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    New releases

    • Release 146 Stable - Stable update, introducing debugger and profiler
    • Release 147 Beta - Export Windows 8.1 apps, improved support for Tizen and web apps
    • Release 148 Beta - New UI, improved high-DPI support

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    <font size="4">Be sure to keep updated to the most recent release of Construct 2</font>

      If you think you have found a bug in Construct 2 you can report it in this forum BUT
    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read How to report bugs before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Third part plugins/behaviors

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Blog articles

    • Introducing the Construct2 debugger and profiler by Ashley: An article that presents the new debugger and profiler features that made it to the latest r146 stable release. A presentation of the tools as well as links to learn how to use those.
    • Internet Explorer 11: WebGL and more by Ashley: An article about the recent support in IE11 for webGL. A move in the right direction from Microsoft who know supports its long time "competition" by allowing and having, at the time of this article, the best graphics performances of all HTML5 browsers, but a yearly update cycle plus still lacking support on Web audio API and webRTC should still make Chrome and Firefox your browser targets of choice.
    • Bitcoin now accepted in Scirra stor by Tom: Scirra store now allows you to pay for Construct2 licenses and assets using the BitCoin technology.
    • Business License Sale Now Running! by Tom: An article about a sale for the Business license. Even if you own a Steam license you can still upgrade thanks to this sale. And never hesitate to send a mail to support@scirra.com for any license related question.

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    REMINDER:

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    As an added bonus, here are the links to the former "What you may have missed" topics.

  • R148 Beta release you can find a link at the very bottom of this page.

    R146 is only the latest stable release.

  • Prefer using the webstorage and regular event system I believe.

    No need for a plugin when the actual event system can already allow it "easily".

  • You basically reinvented families. It's a license-only feature, but it pretty much allows you to do what you seem to be looking for.

    It's also possible to make several "families" with a single object type but using several animation frames.

    For example if the modification is mostly visual you can go something like this : example capx.

    I often say, it's nice to make new behavior and stuff, but C2 is already powerful enough to handle a lot with the common/basic system available, and it's often a mistake to try to expand it when it's "easier" to go with what's already in.

    Unless I'm proven wrong and there's something I'm overviewing (which can very well be the case), I'd rather not add this behavior to the list as the basic event/features are already capable of this.

  • Apple is known for its "polished" policy.

    I agree with most of the advices that tells you to "trick" the reviewers or go for a more ambiguous stance.

    It's sad, but in nowadays society, even though your daily is met with lots of encountering with poo, big entities like Apple won't let you go down that road.

    All my wishes for your creation to finally hit the stores, or maybe go for the less "tight" android store ?

  • I remember playing Dynablaster. A nice alternative to bomberman on PC and open source if I remember correctly.

    @stemkoski also made a tutorial about pacman, very interesting one, at that.

    One of my earlier tutorial was about Missile command a very old game which design turns around the third world war/nuclear assault theme and is a game where you can't win and have, in the end to make decision on what cities to save.

    I remember having read documents about this peculiar game design, I can't remember the links though, a google search may help though.

    I'm also curating some game design videos/documents on my website (link in my profile) for anyone who's interested and willing to take the time to check those out <img src="smileys/smiley2.gif" border="0" align="middle">

  • A possible way of setting up your project could be as follow : example capx.

    It works because the rooms are red sprites (you can make them invisible) that will "propagate" to the AI that are overlapping them.

    A difference between the instance variable "Aggro" and "Alerted" is that "Alerted" means that even if the specific AI instance doesn't have LOS on the player, it still is alerted because an instance in the room has LOS on it.

    From the moment the player will leave the room and AI instances will have lost LOS, then they change their state to "Not Alerted" (the boolean is switched to false), later on switching their Aggro status too.

    It works in this simple setting apparently, let me know if you manage in getting it working in your game too <img src="smileys/smiley2.gif" border="0" align="middle">

  • Tutorials are moderated, believe it or not, it's just that we're a small staff of moderators going through them according to our availabilities.

    It may take time, but they get moderated eventually.

  • shreydor: This pack you get when buying Construct's full license.

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Kyatric

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