Kyatric's Recent Forum Activity

    • Is the android/iOS export working? I saw countless posts stating they had problems and since I do games with very limited time constraint, I can't afford to loose half a day on a specific platform problem
    • I saw like a weekly war going on about "you should go native", well I'm coming from native and I don't think it's the best idea for hobbyist. Is performances that bad? From my test, it looked more than ok for a wysiwyg game editor.
    • What about gesture support? I saw some documentation about touch and multitouch support, but is there some gesture support built in?
    • The easy to use shaders is one of the strongest point of C2 to me, allowing quickly done effects. On the same idea, I often use some very basic 3D for effects, is it possible to display 3D textured objects? No animation or anything, just basic 3D rotation and display?
    • How is the tool progressing : it seems like updates are coming out often, but as users, do you feel there is progress?
    • And finally : are you happy with your purchase?

    I've used C2 for all the past game jams I've participated in. I'd recommend to work with it outside of jams to completely get the hang of it but I guess you know that.

    • It works on mobile in most cases. A lot of the people having issues are because they are using huge amount of huge pictures and blow up the memory of the phone, the same thing would happen in native. Normally, I'd expect a game made during a jam to work, because not being too resource intensive (normally). Test out of jams, and once you hit the limit, you hit the limit. Be also aware that the more recent the phone is, the better it will behave. If you're targeting, say, android 1.5, C2 won't be the best for it.
    • Weekly war about native, pretty much same as above, some ppl can't design correctly and will blame the tool for it. Coming from native, you know already about memory management and are maybe more likely to not give CPUs and GPUs more than they can chew. JS execution speed/capacity is never an issue and is more than enough, even on mobile, for games.
    • There isn't gesture like in a single action or condition, but I guess it's quite easy to make your own "engine" once you're comfortable with the event system. There are also examples in the forums, and some listed in the How do I FAQ (if I remember correctly, Ashley posted a capx of a fruit ninja like "slash" on screen, it worked pretty convincingly and was done in a few events).
    • No 3D display/object. If you want/need 3D, depending on the project you can cheat with sprites rendered in 3D. But as for 3D render managed by the engine, it's a no go. Some third-part plugins dabbled a bit with it, but it's rather experimental and not very reliable.
    • The "regular" release cycle is one beta update every week (more or less) and a stable update every 6 weeks. Recently it came to a bit longer downtime between the beta releases since Ashley is tackling the delicate issue of multiplayer. There is progress/new features in every release. Sometime the release is more oriented towards certain aspects that may not feel useful (like for a desktop developer, mobile exports are "meaningless"). Nevertheless would it be only the bug fixing and the regular improvements to performances and usability that Ashley keeps pushing in, it's worth it.
    • I bought C2 when it could barely display animations for sprite, and that was about its only feature at the time. That was about three years ago and I've been pretty much using it every day since then. Yes, I'm very happy with that purchase.
  • > What do you mean/intend by "Idle" RPG ?

    >

    Look on Kong for 'idle' examples. Basically, its a game to wear out your mouse not achieving much. Personally, I really can't understand how such games can rate well..., but then again, I never got floppy bird either.

    I looked it up.

    It made sense in the context of IRC.

    But there ? I don't get it. Looks like I'm already too old for those bs ^^

  • What do you mean/intend by "Idle" RPG ?

  • Beaverlicious: there had been a spammer posting in that thread, or at least someone whose post was deleted afterwards.

    Also, this topic comes from the old forum, where there maybe was an issue in that count.

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  • They are zero-indexed.

    In case you wondered, I took this screenshot before answering your thread. Which now displays as having 1 reply.

    Maybe there is an issue in case some spammer replied to a thread and we nuked it afterwards.

    If that's the case, please give us a link to a thread that displays this issue.

    • Post link icon

    katzin: It's always been ok to discuss "competition" on Scirra's forums.

    Every tools have their own strengths and drawbacks and allowing discussions like those have always been considered a strength by Scirra boys, since they don't "fear" other tools like C2.

    They have always been confident they are making the best HTML5 game making tool, and so far they've been pretty much very right about it.

  • The RandomPlus thread contains posts that explain how the plugin is supposed to work/be used.

    The first post explains that the plugin gives pretty much a modification of the random() expression.

    This system expression expects a range (a minimum number and a maximum).

    The action "RandPlus" adds a seed to it.

    Just go through the two pages of the thread, it's explained.

    Moreover, you can check the inline help for the plugin (from within Construct2 itself) to see what values are expected in what field. Like for any other plugin.

    .count and .pickedcount are common expressions to all plugins.

    As for Rex's generator, you first have to use the Seed() action to set your seed, and then get the random() expression using that seed.

  • If you want to learn about how to design games :

    And that's only a small sample of the sum of informations that are available on the internet.

    So, no need to go to "big companies" and ask them about all this.

    It's kind of normal that they won't answer if you don't prove you've already gone through those "basics".

  • If you logout, and login again checking the remember me box please let me know if it now works as intended. If remember me isn't checked, you will be logged out after 2 hours.

    Login, logout on purpose and login again checking the box.

    Edit: Never mind, for a moment I thought it was working.

    But no, still having to log again when coming back on the website.

    FireFox 28.

  • YellowAfterlife: I guess I had missed it, or else, at the moment I had checked your thread, there wasn't a link for download in it yet (unlike the other person's post).

    Anyway fixed, thanks for the notice.

  • Out of curiosity, what are the things in C2 that are preventing you making a hit game for PC at the moment?

    None.

    It's not about the software, it's about the person(s) making the game with the software.

    spongehammer: For now, Ashley will likely go back to working on the multiplayer plugin anyway.

    I guess he had a "quicky" with implementing an Ejecta solution to propose an alternative to deploy on iOS.

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Kyatric

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