Kyatric's Recent Forum Activity

  • No need for a plugin.

    How to customize the exported HTML5 index.html with a trick at some point on how to do it only once and have all your previews/exports having the modification.

    Also, sincerely, it's not the 82ko, that do much. Prefer to use image compression for example to win space.

    If you do the modification you intend to also, it means your games WON'T work offline.

  • TOJam 9 : http://www.tojam.ca/home/default.asp - 25th April - 28th April 2014 in Toronto

  • I don't really know what you're trying to achieve through this topic.

    You admit yourself that you don't really know how to work with C2 mostly out of laziness.

    For your example about image reflection, wouldn't simply making a new instance of your sprite and changing its opacity's property value achieve the effect you're looking for ?

    And this wouldn't impact the performance in the end.

    Also, your point about filesize does not apply on export, since when exporting to a specific platform, the sounds which aren't supported aren't exported. (For example no wav/m4a on a platform that supports ogg "only").

    Maybe your facts are not that straight in the end and you should probably explore more the current version of C2 and try to follow the best practices/performance tips.

    There's no problem trying to compare both softwares as this can be constructive in the end, but as a "beginner", you're maybe not in the best spot to make such a comparison.

  • Naji: That's not completely true. And maybe your first question was wrongly formulated.

    It must be notified that that 95-5 percentage applies to independent game developers.

    The game making industry is the strongest industry worldwide, making more than the movie industry for the past years.

    In this industry, a lot of major companies offer more than decent salaries to their workers, namely developers, assets producers (graphic artists, musicians/sfx designers,...), etc...

    Some people come out of schools where they learn those crafts and make a pretty decent amount of money in the next years.

    If you want to embrace the game making career, you can select that path and enter the industry in big companies.

    Now if you prefer/chose to go the independent road, it might be a safer road to indeed have a side-job that will make sure you have some income no matter what. But it's doesn't maybe make it always easy to keep on making game, because depending on the "day job", you have to struggle with fatigue, demotivation, etc...

    Once again, you're still young, and at your age, you could just take advantage, learn/make as much games as possible and work well at school since the skills you learn there can be poured into your games anyway.

    Then in a few years, you'll be able to make the point on what you know about making games and if it is worth it for you to go the independent road, or maybe try to join the industry in a "big company".

    Once again, and has already been told to you in other threads you're so young, you have time on your side.

    I see you going through those forums asking a lot of questions, apparently serious and enthusiast about making games, but it sounds like you don't really take in the answers given in the end.

    At your age, make games, don't bother about the rest.

    Listen to the feedback given on your games and improve them based on that feedback. Don't bother about the rest.

  • HTML5 Game Jam - http://html5gamejam.org/ - 9th May to 11th May 2014 in Paris

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  • oceldot: That's a possibility indeed. But whether it's the most appropriate solution depends on the game you're making and how you did it so far.

    It's just one available tool.

  • "There are already enough sub sections" and "just post it in "Job and offers"".

    I don't think it's really necessary to have one more sub-forum for that.

  • Ludum Dare 29 : http://www.ludumdare.com/compo/ - 25th April - 28th April 2014

    Also addition of the big list of game jams

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Kyatric

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