Kyatric's Recent Forum Activity

  • For your question about local or global variables, I'll invite you to check out the manual article as well as the "Variables (Local/Global/Instances)" section from the "How do I FAQ". The elements listed there should provide answers to your questions.

    As for your remark on the graphic versus text logic, it's kind of true.

    Game logic is game logic, and it's one of the most difficult aspect of programming no matter what.

    Construct 2 provides a better graphic base and is designed to make it easier to handle graphical "behaviors". Nevertheless you can still do text manipulation (as you've found yourself using tokenat). It's a bit more advanced than beginner "platform game making" with C2, but still manageable.

    I'd say the next step in your game/program is to take advantage of the dictionary/array so that you can have more words/anagrams available within your game.

    Your next step is to "feed" the variables Anagram and Words with datas from one of the two aforementioned plugin.

    Keep up the good learning and work.

  • thanks FragFather.

    thatz exactly what i am looking for.

    but i can not used textbox object as user having can edit or delete the text.

    It won't happen if you set the property "Read-Only" to "Yes". It still displays text, but the user can't modify it.

    Mixing it with the "Enabled" property set to "No", you possibly can prevent the user from interacting at all with/during the display and still have the effect you're looking for.

  • If you look into the "Completed addons" forum, you should find what you need.

  • You can't really affect a flash to a single letter inside a text object.

    Either you could cheat and add a sprite on top of the text object, moving it along and having it flashing, giving it a kind of "prompt" look like on old computers (basically a flashing square) but it is a bit involved to find out exactly where to position it.

    As far as I can think of at this moment, I don't think there is not an easy solution out of the box.

  • Completely agreed with Arima.

    He's been polite all along this topic when you, Junior, have only appeared as smug and insulting.

    If I were to call you lazy or worse in my own native language, would you find it fair ? Would you only understand it ? I doubt you studied French...

    This very forum is enforcing English as it is an international language. Proof is, you and I don't have the same native language, nevertheless we can still communicate despite it.

    If you want to stick to your own language, then this forum is not the place and you should rather do the effort of checking the non-English communities listed.

    Calling Arima lazy because his own native language is English is just immature and ridiculous. Plus it shows your ignorance towards moderator's positions and tasks.

    Anyway, it is the final warning. Stick to English or face the consequences.

  • Not what the OP asked though.

    To answer Bl4ckSh33p, as far as I'm aware, you need to use masks and/or layers to have the transparency you're looking for, and that's what blending modes are for.

  • Use two sprites. Top sprite's opacity set to less than 100, you're done.

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  • And to have some games deleted, there is a post it topic in this very forum which title is : "Want your game deleted off the arcade ? Post here".

    For the account, as Zenox suggested, send an email to Scirra's support.

  • TextJam : http://textjam.tumblr.com/ - 20th June to 48hours later

  • See the attached capx.

    It's based on the Pathfinding example provided with C2.

    I added a couple of actions in event 12 to draw the lines, and event 15 is the one dealing with the "drawing of the line as the sprite moves".

  • I'm afraid I'm not familiar with Tiled or the specific settings required.

    I've just quickly tried out to see if their could be a compatibility issue requiring Ashley to know or make some kind of update. Apparently it's not the case.

    Let's hope someone more familiar with Tiled will be able to provide some support to you.

    Sorry I can't be of more help on the issue.

  • Well it sounds like the TMX file is not valid.

    Could you post your TMX file to see if it is working as intended ?

    I've just tried using Tiled 0.9.1 and C2 R173 and import/export of TMX files worked as intended.

    Example TMX file

    I exported it from C2 first, opened it in Tiled, made some kind of level and then imported it back in C2, and it worked.

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Kyatric

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