I'm not sure to fully understand what you mean.
If you check out the how do I FAQ, you can probably mix some items like
"Several RTS mechanics (camera movement, selecting units, etc...) - LINK"
and
"Resize handles on a sprite example - LINK"
To make some kind of interface like your are looking for maybe ?
As to rotate, it's based on the "Set angle" action of your objects/instances.
Perhaps post a capx with a detailed explanation of your interface as you have it at the moment.