Kyatric's Recent Forum Activity

  • codah: Yes the wait action, when set to "0" second, just let one tick go by and then makes the execution of the actions following it delayed by one tick as well (see "how to use the system wait action").

    So since the "destroy" function is not executed in the same tick as the "create" function then the new instance is well created and is "pickable".

    Anyway, I am not sure what the point of destroying instances in the same tick they are created really is about in the end.

    And that may actually be where the logic of what the OP really wants to do can be improved.

  • Notch did.

    Jonathan Blow did (even though most assets were then outsourced).

    Konjak does.

    Most indies around do.

    And 6 hours of work a day. That sounds cool, lucky you

    Most pros do at least the double of that and for months.

    Just read the post mortems on gamasutra, you might get a better idea.

  • It would be simpler if you posted/attached your capx.

    From the get go we are supposed to follow your "progresses" based on your vague explanations.

    Anyway here's an example of implementation that should fit with what you need.

  • Understand the picking of newly created/spawn instances since R101 - LINK

    Jeff Skyrunner: Nothing to see with the "Function" behavior, it has to do with the spawning mechanism itself.

    tjjoris: One solution could be to set the wait action from your first screenshot to 0 sec.

    Indeed not the best solution, but since that's the only bit of your project you are presenting us, that is an immediate workaround to this precise problem.

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  • : I doubt the quote you're mentioning ever happened. Or maybe back in 2011/2012 at the very beginning of C2's commercialisation but since then things evolved.

    Free version does not allow you to make money from your productions, if you want to monetize a personal license, at least, is required.

    dreadnought: Putting adds around the game is considered as monetizing the game which is forbidden by the terms of the free version.

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  • Cybrknight, thanks Steve.

    If you have other alts, please keep on posting with them so you can finally be fully banned from our community as you rightly deserve.

    I love smart people like you.

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  • I'm not sure to fully understand what you mean.

    If you check out the how do I FAQ, you can probably mix some items like

    "Several RTS mechanics (camera movement, selecting units, etc...) - LINK"

    and

    "Resize handles on a sprite example - LINK"

    To make some kind of interface like your are looking for maybe ?

    As to rotate, it's based on the "Set angle" action of your objects/instances.

    Perhaps post a capx with a detailed explanation of your interface as you have it at the moment.

  • There is much to your current project than just that event. And I'm afraid the issue lies in those other events.

    Post/attach your complete capx for us to see what's going on.

    This event alone does what you expect it to do. You're probably setting/resetting the angle in another event.

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Kyatric

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