Kyatric's Recent Forum Activity

  • Searching the keyword "Enemy drop" you find as first result for the tutorials : How to code monster loot drops that displays several methods to do so.

    You don't need multiple tutorials, you need to find tutorials in relation to the mechanic you are looking for.

    "Inventory system" returns multiple potential good results. At the same time, inventory system depends on a lot of factors, depending on what you want your inventory system to look like and how you want it to work. So in this case, yes, going through several tutorials displaying several systems is useful.

  • exertia: Consider re exporting from a recent version and upload again on newground.

    Some old version of Chrome did broke stuff.

    Otherwise, consider checking your browser for errors.

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    from the C2 academy video playlist.

  • Wrong image link, it's not displaying.

    By default, I'd say your D-Pad right/D-Pad left event have an action that makes the platformer object move to the right or left accordingly.

    Add a condition "Is NOT playing animation "Crouch"" to those events. (Add the "Is animation playing" condition, right click it and click "Invert" to obtain the NOT part)

    Whenever the "Crouch" animation will be playing, the sprite won't be moved horizontally.

  • I believe not.

    At worst modify the layer background color from white to a color that suits you better.

  • So Niek, you are new OK, but please.

    No need to spam posts in a row.

    If you have to add informations to an already existing post use the top right pen icon to EDIT the post.

    Otherwise you are bumping the thread, which is not allowed apart if 24 hours have passed since the last post.

    As you can see I've edited your previous posts so the relevant content fits in a single one.

    Again, the dropbox link you gave is the same as the link you sent me over twitter and is not valid.

    https://www.scirra.com/tutorials/608/upload-your-game-to-dropbox-with-a-new-account

    Save your project as a single capx file. Save this capx file to your public folder, post the public link to your capx file.

    No need to alert.

    In the code given by gamecorpstudio, you see he makes you check if platform.count is less or equal 20.

    That's where the limit is.

    Modify 20 by something else, and you are good to go.

    Or delete already existing platforms you are not using anymore so you keep platforms.count under 20 and so have more spawned...

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  • The link you sent me through twitter is invalid as well. Also, please don't send me links like that through twitter, try to post them publicly in the forums more people will be able to check them out and help you.

    Posting the dropbox URL as you did as text is OK.

    As mentioned by RamPack the link you give in this thread is correct but only links to a .caproj file.

    This is a single file that is useless for us since we don't have the rest of the project.

    As mentioned in the manual article that previously was linked to you, a complete archive (and of interest to share a project) is .capx (that you obtain when you "Save as single file" from within Construct 2).

    Without the complete project, there's nothing for us to see and help you with.

  • adagar: As far as I'm aware it should work. Cordova is supposed to support such a feature.

  • You likely need to put your "Create" action that spawns the platform in some sort of events that controls its flow.

    You should look at the autorunner template (accessible when you are starting Construct) to see how they do it.

    Or post your own capx so we can point out how to fix your current specific project.

  • Question is: how do you make the player draw in the first place ?

    • Post link icon

    For the last time, you just misunderstand everything that is being posted.

    Your last answer directed at me is such a misreading and misunderstanding of my intents and actual posts I understand why you are struggling so much.

    Let's put that on the language barrier I guess.

    So let me try to write it simply so you can understand.

    I did not threaten you of ban. People never get banned on our forums for stating their opinion, good or bad.

    All I did is try to open your eyes on how you are coming across in this topic through what you actually posted.

    Our forum is a community of people. Not customers. Game makers.

    And you did disrepect that community by the way. If it wasn't your intention, than be more careful about what you are posting.

    You are still getting it wrong all along, whether you like it or not.

    No paranoid, ok ?

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Kyatric

Member since 18 Aug, 2010

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