Kyatric's Recent Forum Activity

  • Your image does not work.

    Consider looking at the How do I FAQ in the section "Scrolling". You would have some mechanics to implement already which would help you out with your questions.

    Also do check videos in the C2 Academy there are likely some mechanics to help out as well.

    Consider detailing further more what you are expecting to do. Consider determining what the player is supposed to do, how (what controls scheme) and what impact it does have on your game's world.

    As it stands, your question/concept is too vague. How to increment speed ? Add a value to the ScrollSpeed variable you use to make your scrolling.

    Here you have a vague answer as well.

    As mentioned, the How do I FAQ shows examples of how to make a scrolling (horizontal or vertical).

    You can also check the capx examples provided with Construct 2. In your case, the runner example does contain scrolling and "random appearance of obstacles".

    This forum has something wonderful called "Search" which, if you use, will allow you to actually answer your questions without having to post a topic for such a treated subject.

  • Does this mean SCIRRA is no longer supporting Ejecta or the other way around?

    Indeed Scirra stopped officially supporting Ejecta and prefer you to use the Cordova export solution.

    So I think my best option would be to go back to release 191 (or 190 for a good measure ) and save my game there. Is this still an option for me?

    I would not recommend such a downgrade.

    You would lose all the workarounds made especially for iOS 9 in the most recent releases.

    Ejecta + VMWare seems to be THE BEST OPTION for me as I don't have an i-Whatever device to test my game in.

    So why try to publish to iOS since you can't even make sure your game is working ?

    Nevertheless, Intel XDK provides you with some emulation device that could allow you to "virtually" test your application.

    But it is nothing more than an emulator and not the actual deal.

    Dealing with spammers

    Thank you for your addition.

  • Cipriux: You can always also look into the Browser's "Execute JavaScript" action.

    It still requires to know/understand JavaScript though.

  • SamRock: Compare the frames of the Base and set the same frame in the Helmet.

    Or even better, consider setting your images in different animations ("Blue" and "Red" for example).

    If Base animation is "Blue", set Helmet animation is "Blue".

  • zenox98: Yep. It helps that I do have the seller interface since I have an item in the store otherwise I wouldn't know as well

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  • In your seller account, from the "Home" tab, click on "Edit" on the line of the item you want to generate a code for.

    Then in the middle of the page (under the first array with "stats" for your item), you again have some "tabs" for the object, click "Generate codes".

  • Check this capx

    When you pick an instance by its UID you can then use its X and Y positions.

    The example has only one instance, but it is the theory/idea you can the apply to multiple instances.

  • If you found a bug, consider posting a proper bug report for it, following the bug report guidelines.

    If I understand your description you are basically opening an image in a new browser tab, the image being from your own application, correct ?

    It seems like that is just something that Win10 doesn't allow from the look of the error message you are getting.

    At worst, consider taking a canvas snapshot of your image and provide it as URI (See the system action "Snapshot canvas").

    I don't use Win10 or Win10 devices so I cannot help further, but if there is indeed an issue with C2, without a proper bug report it won't be fixed.

  • Check

    to see how to build a firerate.

    You will want to adapt it so that the touch is the triggering event.

    If you have further issue, consider posting your capx to see how you implemented things.

  • You are not just spawning and destroying your Hit Effect in the same tick, right ?

    In that case, you have some delaying code and indeed using the condition "For Each Hit Effect" can help out.

    Otherwise consider posting the capx for your issue so we can see how you implemented things so far.

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Kyatric

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