Kyatric's Recent Forum Activity

  • May I know what cordova plugin may i use.. I am working for this screenshot on android for how many days. and how to add it to my converting tool?

    Thanks a lot for your reply everytime..

    I don't know. I only said it might be required.

    Plugins in XDK are added as indicated in this tutorial's page.

    I'm afraid working on features for days is part of game development.

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  • Use two conditions in the same event.

    And use the system condition "Compare variable".

  • Use two conditions in the same event.

    Compare Variable VarA = VarB

    Compare Variable VarA = VarC

    If VarA is equal to VarB and is equal to VarC, then VarB is equal to VarC.

  • Nice to see you back around Arima.

    And I'm glad to know you have found some way to satiate your (game making) creativity needs again in a hopefully far less painful way than it used to.

    There is this Shard RPG thingy with a very nice battle system that still requires all your attention and needs to be released some day

    Welcome back.

  • Are you sure your target device supports advanced audio effects ?

    Have you added an appropriate audio plugin in Intel XDK when doing the conversion ?

    Moved from the "Effect" forum which is about WebGL effects and has nothing to do with audio effects.

  • You get an URI, then it is up to you to do something with it.

    You either download it using the Browser plugin.

    Or send it to an online server of your choice using AJAX.

    When you take the snapshot, it is just a line of text you have to do something with.

    When you mention Android, do you mean exported as a Cordova application or executed in a browser on Android ?

    The execution in browser will work as is. Exported as Cordova might require you to add some Cordova plugin to your converting tool.

  • Actually, what is surprising is that the action "Set Sprite X to 500" in Ashley's example does not affect all instances of Sprite, as it is the case when a condition does no picking (which ends up being the case in the stated OR event if no sprite is < 500 and that the event is only executed because of the global variable value).

    Isn't it considered in the runtime as if the first condition did not exist at all ?

  • It works. You use the system action, it takes your whole canvas as a screenshot and there is a "On canvas snapshot" system condition you can use to trigger actions when the snapshot is taken.

    And you have access to your screenshot as an URI using the system expression "CanvasSnapshot".

    Reading the description for all those in the manual do help.

    See this topic. Not exactly the same as what you want, but it shows snapshot in action.

  • Vector X is only the horizontal movement. Negative it will go left, positive it will go right.

    Vector Y is only the vertical movement. Negative it will go up, positive it will go down.

    In your example, you set the angle (no effect on the movement itself) and move it on the horizontal axis.

    According to the key pressed, you want to set a combination of values for vector X and vector Y (also consider momentum).

    Consider posting your capx.

  • Using the platformer behavior, you could set vector X and vector Y accordingly to the dash direction for a set period of time, cancelling the value of gravity.

  • Unfortunately there isn't events related to the virtual keyboard itself.

    So I guess, you should consider making something like "On textbox touched" with the touch object to move the object itself.

    I'd also try out to check when the textbox is focused/unfocused as shown in this example capx. That might be even better control over when the keyboard is supposed to be displayed and not.

  • Display the message in the "On start of layout" of your first layout.

    And if the layout is supposed to be used/started several times, use a dedicated global variable.

    StartMessage = 0

    If StartMessage = 0 => Display StartMessage / Set StartMessage to 1

    Will only happen once while your game executes/as long as you don't reset global variables.

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Kyatric

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