Kyatric's Recent Forum Activity

  • Is your project set to preload all sounds on start ?

    If so, that's maybe a property of the project you want to turn to "No".

    This way you may preload only the sounds you need at first, allowing for less requests toward the server at once, and preloading "as you go along" navigating through different layouts and preloading sounds you will need in the next layout.

    That might be worth a try and would be less recoding than the major regrouping you are attempting.

    LaDestitute - Using only a single audio format (ogg), if you are doing a web game that could possibly be executed on Internet Explorer/Safari, is not a proper solution.

  • Moved to "Website issues", because in the end the topic is about a feature/design suggestion for the website.

    No.

    If you own C2 you'll likely get a discount for C3.

    No sure infos, mostly speculations.

    Scirra guys will let us know about the exact license system and fee when they feel it is appropriate to do so.

  • The capx did work, but it required some adjustements.

    Here is a version made in r237 that does the job : ContextualMenu_2016.capx

  • This might be a bug Tom should have a look into.

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  • You are asking for mechanics to fix a car without having a look at what is under the hood just by explaining them that your car is not working and is red, and hoping it is enough informations for them to be able to fix it.

    I hope you understand how you not liking to provide sources for your issue can not end up in you being helped.

    As it stands, your best bet is to actually provide your project so it can be investigated.

    I'm afraid your current description of what is going on is too vague otherwise.

  • Old school example from the "How do I FAQ"

    [quote:1ttjgtwp]Do a contextual menu in events - LINK

  • You should consider to have a dead zone like on gamepad.

    I guess you are having your animation change action happen if the tilt is between value A and value B.

    Make sure that A is further from 0 (or from the origin value) to prevent the animation change to happen too often (the player has to tilt the device intentionally in a specific direction).

    Add such an offset in the other direction as well, and possibly to any other direction you would need.

  • Drca: Text.TextWidth should be the actual width using the current font's size.

    You may need to add a "Wait 0 sec" system action between the change of the text's content and the Text object's size.

    The command will skip a frame, update the content, and return the appropriate size of the new content.

  • You should learn to use instances instead of so many different object types as well.

    Again you are overcomplicating the overall game's logic with so many object types at the moment.

    Then check the How do I FAQ for example of picking and check this tutorial on how to make a cooldown bar that can be used as a health bar as well.

  • jsutton: this is a year old topic, so consider providing more informations about your specific issue.

    The best would probably to post your capx so other members from the community can investigate it.

    The example in ramones' post is the valid way to go though:

    "Some text" & The_Variable & " Some more text" & The_Other_Variable

  • Just consider posting your capx, this will be the easiest way to investigate what is going wrong and what appropriate solution can be applied.

    Although I do believe the description you gave indeed sounds like a picking issue that badmoodtaylor hinted at.

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Kyatric

Member since 18 Aug, 2010

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