Kyatric's Recent Forum Activity

  • Consider posting a proper bug report for it to be investigated by the devs : https://github.com/Scirra/Construct-3-bugs

  • teacherjoe: If you are trying to pay through Purchase Order than the minimum order is for three years. Otherwise, subscription is indeed yearly or monthly.

    FlorianF: It looks like you are thinking you can only order Take Home licenses which is untrue. In order to be able to order Take Home licenses you need first and foremost a On Site license on top of which you can order Take-Home Licenses. View the education FAQ.

    sletts: Are you sure you are writing in the correct topic ?

    Those prices for C2 education have been set back in 2015, it's not a "sudden change" and a yearly subscription for a site-wide license is still the same price.

    It sounds like you are talking about C3 pricing possibly. Although C3 system is far different from C2 so it may be confusing.

    C3 is based on concurent seats you can assign/unassign.

    You can read more on how it actually works in this page and this other one.

    TRMG: Uneducated and irrelevant answer.

  • Fasold: The limit is 50 Mb and there is no plans that I'm aware of to modify this limit (it actually already was pushed up compared to the previous arcade which only allowed 10 Mb).

    Make sure your image compression is correctly set.

  • Send an email to the support.

  • saravanakumar: He is a Moderator doing his duty.

    Congratulations, you earned your ban, bro.

  • McKack: Modified, thanks.

  • Global Variable Timer number Default value 0

    Global Variable SpeedInc number Default value 1

    System > Every 1 Sec

    .. Create object > enemy1

    .. Set bullet speed to SpeedInc * 100

    System > Timer = 20

    .. Add 1 to SpeedInc

    .. Set enemy1.bulletspeed to SpeedInc * 100

    System > Timer = 30

    .. Add 2 to SpeedInc

    .. Set enemy1.bulletspeed to SpeedInc * 100

    For the Timer, you can also use the Timer behavior (set on Regular type) that could add SpeedInc value to itself every 10 secs

    On timer "SpeedInc"

    .. Add SpeedInc to SpeedInc

    .. Set enemy1.bulletspeed to SpeedInc * 100

    As long as you use the same action when you spawn a new instance and when you raise the speed, all instances will have the speed applied to it, and so no need again for the instance variable, since all instances must end with the same speed.

  • TommyR: SpeedInc is the value that handles the augmentation of the speed.

    Having it as a global variable, you are sure that it raises on a regular basis. You also make sure that each new instance, when it's created, is applied the current speed (SpeedInc * 100).

    I don't see the need for an instance variable here that would be different for each instance. Unless that's what you want to do, but as far as I understood your issue in the first post it wasn't about that. You wanted newly created instances to have a speed in relation to a value that evolves over time.

    The bullet speed you talked about originally is about the speed at which bullets fired by enemy instances will travel ?

    I assessed it was actually the moving speed of enemies instances, using the bullet behavior.

    Perhaps you should explain clearly what is it you are looking to do exactly. We already know what you did, what you experience it does, we're missing the information of what you intended it to do actually do precisely.

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  • In your "Every 1 sec" you are hard coding the speed at 100, instead of rather using the value of the variable you are incrementing.

    Also, the fact you are checking for "Timer = 20" will only work the moment your Timer value is equal to 20. As soon as your Timer is equal to 21, your speed will "revert" to 100.

    You have kind of the correct idea of going about things but not correctly executed.

    Global Variable Timer number Default value 0

    Global Variable SpeedInc number Default value 1

    System > Every 1 Sec

    .. Create object > Enemy

    .. Set bullet speed to SpeedInc * 100

    System > Timer = 20

    .. Add 1 to SpeedInc

    System > Timer = 30

    .. Add 2 to SpeedInc

    For the Timer, you can also use the Timer behavior (set on Regular type) that could add SpeedInc value to itself every 10 secs

    On timer "SpeedInc"

    .. Add SpeedInc to SpeedInc

  • justifun mumu64: The SDK for C3 not being stable/complete for now, this database can change a great lot.

    I think a stickied post in the Construct 3 SDK forum could be nice enough for now.

    Let me know (or another moderator) if/when Justifun posts it so I can sticky it and make a mentions in the "What you may have missed" topics.

  • In May 2017

    C2 New releases

    • No new release, the current Release 244 Stable is still the release to use.

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and provide all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    NW.JS

      No new release
    • Get the latest and current version and make sure you are using the appropriate Construct 2 release : https://www.scirra.com/nwjs

    Third part addons

    WebGL effects

    Blog posts

    • Scirra
      • Good things come in threes - Game jam - An article in which Laura indicates us that the New Ground Game Jam for Construct 3 is going to last two weeks, during which Construct 3 will be fully unlocked. I'm afraid that if you learn about that game jam in this summary, you've missed on it and the Free subscription year for the three first games of the game jam.
      • It's time to jam - An article in which Laura indicates the rules, deadlines and prizes for the Newground GameJam.
      • NW.JS improvements in Construct 3 - An article in which Ashley presents the improvements made to export to desktop through NW.JS in Construct 3.
      • Construct 3 mobile app build service now live - An article in which Ashley presents the app build service Scirra has been working on.

    C3 New releases

    • r24 - Scirra Arcade exporter, design updates, and performance tweaks.
    • r25 - A number of smaller changes and a new testing mode for SDK developers.
    • r26 - Bug fixes and ready for game jam!
    • r27 - Exporter fixes and start of the game jam!
    • r28 - UI updates and loads of bug fixes!
    • r29 - A number of improvements and fixes, and the build service is now live!
    • r29.2 - Two important bug fixes for r29
    • r30 - Another big batch of bug fixes.
    • r31 - Windows UWP export update, some more additions, and even more bug fixes
    • r32 - A big batch of changes, compatibility, and bug fixes.
    • Find all the releases and changelogs on the new website https://www.construct.net/fr/make-games/releases

    Construct 3 is currently going under a period of public beta test which does not represent the final quality of release.

    Please help with testing and be sure to keep an eye on further developments coming for it if you are interested about this software.

    If you think you have found a bug in Construct 3 you can report your bugs on github following the instructions and templates provided there.

    You can discuss Construct 3 in this forum.

    Remember, as announced, ultimately forums and other community related discussion channels will be moved to the new https://www.construct.net.

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    Construct 3 is now on sale, you can subscribe to it on https://construct.net.

    The results of the Newground gamejam should be posted during June.

    Works keeps on Construct 2 and Construct 3.

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Kyatric

Member since 18 Aug, 2010

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