chrisbrobs's Recent Forum Activity

  • Python doesn't work too well in 0.99.62, you'll need a newer version since python support has gotten better in newer versions. You can install multiple versions of Construct at the same time, just install to different folders.

    -------------------------------------------------------------------------------

    SOLVED- transparent window question.

    I installed 099.96 and the cap runs ok.

    Thanks again R0J0hound

  • You could Google 'IcoFX' (its a FREE icon editor)

    or Google 'free icon software'.

    There is many free apps out there! good luck

  • Found the problem.Winxp sux bigtime,It was a corrupt temp.exe file.Now it works,well sort of it's still going really slow when i try to use more sprites,Im at 100 sprites at the moment 32x32 size.It uses 48% cpu power and takes up 98 megs of system ram.My cpu aint slow either its an intel i7 cpu.Ive got 8gigs of system ram and my card has 4GB on board memory.Seems like overkill ,but it's standard if you want to create udk games and mods.

    If i only knew why the program goes into snail mode when i use a mere 100 sprites,The previous versions didn't have these probs.

    ----------------------------------------------------------------------------

    Why is c.p.u it at 48% ? 100 sprites doesnt sound alot !

    If you build and release a game and the user's P.C is is well below your P.C'S spec wont it

    just crash their machine.

    Im still using 99.62 and it never crashes or has speed issues. I am going to have to try 99.96

    beacause 99.62 wont load the window transparency caps that have beeb posted.(Python)

  • Download this -

    http://dl.dropbox.com/u/15858089/2d%20Game%20Starter%20pack.rar

    1, Run the '2d base.cap' and you will hear the players footsteps.

    2, Go to the relevant event sheets in the cap to see how its done.

    Based on your description, it appears to be repeat looping?

    Hope this helps

    chrisbrobs

    http://beatboxmusicstudio.yolasite.com

  • 2D Game builder.....December 2010 Update

    UPDATE- THIS PROJECT IS ON HOLD DUE TO ERRORS WHEN USED WITH VERSION 9996

    If anybody was interested in the 2D GAME BUILDER project, they can now download the project files for the first part.

    <img src="http://dl.dropbox.com/u/15858089/Screenshot.png">

    <img src="http://dl.dropbox.com/u/15858089/usable%20objects.png">

    The zip contains the following files

    1, The '2d base.cap' - this base cap for building any game.

    2, 2d game part1.pdf - Basic instructions (part1)

    3, Sound files - sound files for the game.

    4, usable objects.png - picture of game objects.

    ---------------------------------------------------------------------------

    Download link-

    http://dl.dropbox.com/u/15858089/2d%20Game%20Starter%20pack.rar

    The instructions in the zip, should hopefully give you a better idea of what kind of app i am trying to build. I am working on part2 and will post details as soon as its finished.

    In the meantime, i would appreciate any feed back or questions.

    regards

    chrisbrobs

    http://beatboxmusicstudio.yolasite.com

    Forgot to mention - make sure you have layer 3( main) active when placing objects.

    If your new to construct and viewing this, i suggest you checkout Deadeye's platform tutorial first.

  • A capacitor serves three purposes. It acts like a battery, a filter, and a fuse.

    If the stick got hot it means it failed that last part and something shorted together.

    That's about all I can say without actually seeing the stick.

    One thing to check.

    Look at the top of the ic's if you see any dimples, signs of burning or warping... as in they are not completely flat... then you have a paper weight.

    ----------------------------------------------------------------------

    I looked at the ic's, i cant see any anything unusual.

    One odd thing did happen though.......... yesterday i plugged it in....nothing.....went to make a brew, and well i was squeezing the the 'tesco's own' teabag.....i heard the XP 'DEFAULT BLEEP' noise that the computer makes when you plug a flash drive in. I looked over at the screen and it was displaying a message.

    I dId a slow-mo dive to get to the computer, as i flying through the air the message started to fade and then vanished......and the drive was dead again.

    I spent the rest of the day trying to recreate it...made about 30 brews...hid behind the couch....put my coat on and slammed the front door pretenting to go out...nothing?

    Its not the usb socket beacause i plugged it in my other p.c.

    I think might have to take it to repair shop, but i hate paying to get stuff fixed, because you always

    see a simple fix or solution on some forum the next day.

    I s

  • chrisbrobs,

    Method 1 is all that is needed to get it to run: Just extract the zip file and run the cap.

    The fact that construct crashes when you try to open the cap usually means that you are trying to open a cap file made in a newer version of construct than you have installed.

    The example was made with Construct 0.99.96, so you need at least that version to run the example.

    If the crashes occur after opening the cap file when you click "run layout" then it is perhaps another problem. In which case what are the error messages, as they will help me figure out what the problem is.

    -------------------------------------------------------------------------------------------

    The crash happens as soon as i double click on the .cap.

    The message is..........Runtime error.

    OOPS.....I just checked what build im using.......its 0.99.62

    Do i need to upgrade ?........what effect will this have on my current projects, can i have both builds on the same drive?

    Thanks R0J0hound

    chrisbrobs

  • Here is a barebones example for making a ellipse window. All the required python files are included in "py.zip" so no python install is needed. Just keep "py.zip" in the same directory as the cap or exported exe.

    http://dl.dropbox.com/u/5426011/examples3/ellipseWindow.zip

    R0J0hound this question was for you !

    Where do i install the files.....do i ineed to unzip, move or add to.....the python files in that are in the construct folder.

    I have tried opening several python related caps but they crash or give an out of memory error.

    thanks in advance

    chrisbrobs

  • Here is a barebones example for making a ellipse window. All the required python files are included in "py.zip" so no python install is needed. Just keep "py.zip" in the same directory as the cap or exported exe.

    http://dl.dropbox.com/u/5426011/examples3/ellipseWindow.zip

    Thanks for the cap, but im still having problems runnining it ?

    What i did :

    method1

    1, unzipped 'ellipseWindow.zip' to folder to a folder i named 'ellipseWindow''

    2, double clicked the cap........crash 1

    method2

    1,dropped the contents of 'ellipseWindow.zip' to main construct folder.

    2. double clipped the cap........crash 2

    Will the fact that i am working on a laptop have anything to do with it?

    Im using a HP 6910P, so its a pretty decent spec.

    regards

    chrisbrobs

  • > win32com libraries.........what are they?

    >

    http://sourceforge.net/projects/pywin32 ... e/download

    Win32COM allows you to use python calls to interface with native Windows API calls. So all the cool stuff you used to only be able to do with C/C++ you can do with Python!

    Where do i install the files.....do i ineed to unzip, move or add to.....the python files in that are in the construct folder.

    I have tried opening several python related caps but they crash or give an out of memory error.

    thanks in advance

    chrisbrobs

  • You could do this with Python:

    PyAudio:

    http://people.csail.mit.edu/hubert/pyaudio/

    import pyaudio
    import sys
    
    chunk = 1024
    FORMAT = pyaudio.paInt16
    CHANNELS = 1
    RATE = 44100
    RECORD_SECONDS = 5
    
    p = pyaudio.PyAudio()
    
    stream = p.open(format = FORMAT,
                    channels = CHANNELS, 
                    rate = RATE, 
                    input = True,
                    output = True,
                    frames_per_buffer = chunk)
    
    print "* recording"
    for i in range(0, 44100 / chunk * RECORD_SECONDS):
        data = stream.read(chunk)
        # check for silence here by comparing the level with 0 (or some threshold) for 
        # the contents of data.
        # then write data or not to a file
    
    print "* done"
    
    stream.stop_stream()
    stream.close()
    p.terminate()[/code:2doapyaa]
    
    or Csounds w/ Python support:
    [url=http://www.csounds.com/journal/issue6/pythonOpcodes.html]http://www.csounds.com/journal/issue6/p ... codes.html[/url]
    

    You are a god

    i have been looking for this solution for over a year!

    Phython is something i am still struggling to understand?

    If you get the time, will you post me a step by step on this(or a cap)

    Thanks a lot scidave

    chrisbrobs

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Bookmarked......thanks.

chrisbrobs's avatar

chrisbrobs

Member since 10 Aug, 2010

Twitter
chrisbrobs has 1 followers

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies