DravenX's Recent Forum Activity

  • [quote:26td0dc9]So what you do is make the extraction, resize the files to whatever size you want it to be in your game window, and then run the frames as an animation. It works flawlessly. Here is the software suite:

    Yes that will work but you wil end up with one big capfile.I tried this method and the cap was about 100 megs just for one intro.And not to mention the amount of vram it eats up.My 4GB card could hardly handle the intro nevermind the whole game.the video was a mere 320X240 resolution vid.

  • this looks like a great program/game from ea.Im going to buy it.After i get gran turismo 5 and lbp 2

  • use dl-web.dropbox instead of dl.dropbox

    It works for me.

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  • http://www.zophar.net/music/vgm.html

    For all your retro music i recommend this website.It's got almost everything including sega genesis Shadow of the beast music files.

  • Thanks tulamide for showing us the Correct way of conserving memory.How did they conserve memory back in the days of the good old sega Genesis or Snes?.I mean look at earth worm jim for instance that game was only 3.00 Megabytes big.Yes they reduced the colors and sprite size to keep everything to a minimum but it was still amazing how they worked with so little and still created games which looked and played fantastically.

  • This has probably been done before,But here is an example of how to optimise your Vram By cutting those big sprites into tiles.The 1st screen is the optimised sprite and the second is the full big ass sprite.

    And the best program for cutting big textures into smaller ones can be found here http://www.photoscape.org

    http://dl.dropbox.com/u/7658043/MemorySaverExample.cap

  • Did you mean Add on exe's aka patches or dl content.Like adding extra characters through updates or extra level add ons etc...The best way to find out which program will work the best is by testing it yourself,Write down the positive and the negative aspects of each program.Then choose the one which has the most positive aspects for the type of game you want to create.

    Im using 10 different programs and each has it's up's and down's.Personally i think the good old C+ or C++ programming works the best , But it's very time consuming and often very frustrating.Choose a program which is best suited for you and your programmer.I have chosen Construct for all my 2d projects because i can create complicated games in a fraction of the time compared to c+ and c++.

  • [quote:2h7zixmu]as a plugin developer, I don't think you can develop plugins to make construct more stable, only more powerful and easy to use. basically any feature construct doesn't already have that you'd like to add, you can make a plugin for

    Well a more stable plugin could be created if another plugin seems unstable.

  • Construct v99.96 is quite stable although there are some memory type errors that pop up every now and again.As long as the game that your'e creating does not involve too many complicated events then Construct should be pretty stable.

    I have worked with mmf and game maker ,They are good ,But not as versatile as Construct.And like Arsonide pointed out you could always create plugins which could make CS more stable.The possibilities that Construct has with plugins are almost endless.

  • Newt you are a genius my friend.Thank you very much.

  • If I were to need an effect like that, I would probably use a combination of a page curl animation with a lens distortion effect to bend the image with the page.

    There might be a better way, that's just off the top of my head.

    Yes that would work but,Im talking about an actual shader type effect.Like a page transition with this type of effect.As far as i know this type of shader effect uses vertex shaders ,I don't think Construct can handle vertex shaders.

  • http://dl.dropbox.com/u/7658043/lowq.avi

    Can this effect be achieved with Construct??.

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DravenX

Member since 23 Jul, 2010

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