DravenX's Recent Forum Activity

  • Very nice.I love the effects your using. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ah ok i see.Thank's for the tip Emperoring360.I decided to ditch the shield powerup idea.The ship has a shield at the start of the level now.The powerup only replenishes the shield now.

    I created event sheets now for all the layouts and now everything seems to work correctly.It was the Wait object that made everything go haywire.

    Thank's once again for your tips and patience.

  • I got the shield to stay with the ship now.The problem i seem to have is with the different layouts now.The event's work's correct up until the last layout.Then things seem to get out of control ,My events are almost the same for each layout.Sometimes the shield attaches itself for no good reason , The score system keeps resseting etc...Too many to mention.

    I guess it's back to the coding board.These methods are so easy when i create them with Xna Game Studio.I am creating this game with different game making programs as i want to create it for mobile phones etc...

    Hopefully i will have more luck With Construct 2.

  • Ok i have tried it but the shield refuses to stay with the ship.And remember i have an energy bar which is a tiledbackground,So if the shield is destroyed then the ship's energy is drained if it collides with an asteroid.When the asteroid collides with the ship then i set the width of the tiledbackground to -10 .

    Rock collides with ship / TiledBackground: Set width to TiledBackground.Width-10.Maybe i should start over and see if i can fix this somehow <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thank's for the help so far.

  • I will try your way Emperoring360.It makes more sense to me now.So the shield variable must have 3 states not two.I will let you know if it works.

  • I am seriously getting myself confogulated with the variables i set for what seems to be a simple thing.My problem is this ,When the spaceship picks up a shield powerup then a text shows the shield's power as 99.

    At the start of the layout the shield must be set to 0.This is where things get confusing , You see when the asteroids hits the shield then the shield meter goes down and when the shield meter hits 0 then the shield is destroyed.Now the shield get's destroyed at the start of the layout every time.

    It's quite difficult to explain seeing that i suck at english ,so here is the cap instead.Will someone please help me to correct my problems.I do not know what to do anymore.It's quite a large cap file ,about 10 megs in size.

    Any help would be greatly appreciated.Below is the zipped cap file download.

    Asteroid woes download

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  • <img src="http://dl.dropbox.com/u/7658043/ice.jpg" border="0" />

    Ice scene made with my Construct made Brush Artist

  • This game looks fantastic.I ran the game on three different setups from a low spec 1.6 Ghz dualcore with a 128 meg gfx card to a highend intel core I7 Spec pc.There was no performance loss on all three.

    The second test was on a Intel I3 laptop.

    Keep up the great work.

    Your artwork is great. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Great plugin!!.When will the plugin be available for download??.

  • I tried your Action Rpg Demo and BAM!! Yust a black screen with graphical glitches <img src="smileys/smiley36.gif" border="0" align="middle" />

  • here's an example cap.

    Bulletavoid

  • A zombie game i am working on.It's still a concept idea but it's playable.

    Hold Right Mouse button down to sprint .Press left mouse button to shoot.

    Press Enter to get rid of the speech text.

    <img src="http://dl.dropbox.com/u/7658043/Zombiegame.jpg" border="0">

    Download zip file

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DravenX

Member since 23 Jul, 2010

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