Is it possible? For example, I have a powerup object. When the character overlaps the object and presses Up, it destroys the powerup, sets the messagebox text to its 'DJText' private variable, and makes the Messagebox and messagetext visible.
That works fine, but the message stays there hovering in the air forever, or until you walk over another value-related item. Is there a specific way to make it so the messagebox stays visible for only a few seconds, say, three, then go back to being invisible?