Doomish's Recent Forum Activity

  • Does anyone have a tutorial handy? I have no idea how to actually make it play sounds.

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  • Is there a way to make a Light's position set to an object (in this case the player) so that it follows him? For example, I have the player's sprite position set to the player's hitbox, and that works fine, but I can't figure out how to do the same thing with the Light. I'm almost positive there's a way to do it but I don't see any option for it.

  • Copy the .persist file that pertains to the .cap you're trying to run to another location, then delete it from its original place.

  • See, my game is a 2D platformer, and since I'm relatively new at Construct, I don't have any idea how to make cutscenes. If there's an "easy" way, I'd like to know it first before getting into the tough intricate stuff. I have the unstable version (0.99.91) if that matters. All I'm really looking for at this point is "This character talks, then this character talks, then this character moves, repeat it a little, then it's over". I wish I knew how to do it myself but I don't really have any idea.

  • Is it possible? For example, I have a powerup object. When the character overlaps the object and presses Up, it destroys the powerup, sets the messagebox text to its 'DJText' private variable, and makes the Messagebox and messagetext visible.

    That works fine, but the message stays there hovering in the air forever, or until you walk over another value-related item. Is there a specific way to make it so the messagebox stays visible for only a few seconds, say, three, then go back to being invisible?

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Doomish

Member since 23 Jul, 2010

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