Hasuak's Recent Forum Activity

  • Hasuak I will try to tweak it later and figure it out

    Thanks, man. You're totally getting your name into my game's credits if you figure this out. Eh, you're getting there, do it or not

  • Well, I'm pretty stumped here. The current problem is that if I disable collision from an enemy, the other enemies can also walk through it. Then when the collision is enabled again, the other solid enemies can get stuck inside it. I'll see if someone is interested in solving this, but if nothing comes up I'll probably post this into somewhere where the devs might see into this. Somehow I think this wouldn't be such a hard thing to implement to this engine.

  • https://dl.dropboxusercontent.com/u/50541629/fixed.capx

    There you go! Should be fixed now.

  • Hasuak

    fassFlash

    Try switching the collisions off for the enemy instead. I am not at a computer where I can update the CAPX. All the events that deal with the collisions for the player being turned off switch those with the enemy. That should work.

    That don't seem to work either. Also sorry, didn't notice your reply earlier. The problem is that the overlapping check doesn't work that way. The objects won't overlap at all during collision so the check becomes useless. I'm getting the feeling that this is something the devs have overlooked and is currently impossible to get working correctly.

    just an idea... I'm not even sure that 's a good idea

    Sorry, but I'm not using the Bullet behavior for enemy movement in my game so that won't work either, except only for special animations.

  • Hasuak

    looks pretty cool! Which plattforms do you aim for?

    Just PC and probably iOS at the moment. The art is pretty high resolution and even with the barebones of player and that monster's animations it's already about 15mb in scale, so it's way too big to be running on mobiles. Not that I mind since I've never been a fan of gaming on small screens

  • The characters have different resolutions and the colored ones seem to be rescaled which makes them blurry. Not a very professional thing to have in your game.

  • PM you for website and footage? I don't think anyone wants to do that. Why not post those on this thread?

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  • Looks ballin'! Has a very Rogue Legacy feel especially with those flaming floaty skulls. Graphics are nice and simple to the eye. Still, I'd probably get rid of that slight screen shake when not hitting actual enemies. Otherwise breddy good and looking for more updates!

  • Hmm. I'm using a ton of enemies that are all supposed to repel each other. How can I make this work with more than one UID?

  • Ho, guess I'll post my stuff too.

    Here's my art blog. Mostly 3D sculpts, no game devving stuff: http://hassuart.blogspot.com

    Also a shot from my current beat em up project. Only one enemy visible because I'm having troubles with enemy collision.

  • Is there a way to get object's angle from another? I need this to make a system that could push overlapping objects away from each other. Tried using the "angle" expression, but it can't seem to get coordinates from two of same object. For example my object is called Enemy_Hitbox, so the command would be: angle(Enemy_Hitbox.X, Enemy_Hitbox.Y, Enemy_Hitbox.X, Enemy_Hitbox.Y,)

    Since both of the objects overlap each other, the command gets only one angle and then pushes both of them into same direction and that's not what I want.

  • bump

    This can't be such a hard thing to make. Currently my only problem is that if I use the Solid behavior on the enemies, they can push the player around and that's something I don't want. It glitches out easily if the enemies surround me and push me into a corner.

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Hasuak

Member since 16 Jul, 2010

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