zenox98's Recent Forum Activity

  • Looks OK to me. Maybe the odd jitter once in a while, but hardly noticeable.

  • Works OK for me.

    Have you rested on different browsers?

    Have you disabled browser add-ons?

    Already an active thread here: https://www.scirra.com/forum/unreal-engine-4-free_t126032

  • Ashley

    I can confirm that nightly build has fixed the memory issue.

  • MythStylz

    Why have you posted your unrelated query in a thread that's nearly 4 years old?

    You would get a much better response by starting your own thread in the 'How Do I' section.

  • I unzipped your attached project and it opens without a problem.

    I re-saved as a .capx and attached the file - can you open it?

  • This isn't really a bug with C2 unless you can show exactly how you corrupted the project.

    You have somehow deleted the sprites associated with Event Sheet 3.

    Easy fix is to copy Sprite30 in the Animations folder (if you are working from a .capx, then use 7zip or winzip to unpack the .capx first) and paste it 3 times. Rename as Sprite31, Sprite32 and Sprite33.

    You can then dbl click the .caproj file to launch and resave as a .capx if required.

  • Only way to truly test is to uninstall FF36 and D/L a previous build.

    If the memory issue goes, then it's a FF 36 bug and therefore not a C2 bug.

    Unfortunately, I'm not in a position do test out this at the moment.

    Edit:

    Tested in IE and Node-Webkit and everything fine, so def not a C2 bug (latest C2 beta build r198).

    Also tested the very latest beta 337b1, and it still has the problem.

    Final Edit:

    Just re-installed build 35.01 and memory use is back to normal - rock solid with no incremental increase.

    Mozilla have really mucked up here somewhere. I've submitted a report and a link to Scirras perf test url.

    Ashley

    Not a bug, unless Moz made a change that broke C2, but not good either.

    FF 36.0 onwards is useless for C2 as it stands.

  • I'm using FF36 and whilst mine didn't crash, you could definitely see the memory increase dramatically.

    Mine reached over 5GB at one point (your second link) and caused quite a long freeze when trying to close the tab with the game on. During the game, running just on title screen, memory would rise steadily to near 5GB, then drop to just less than 2GB, before repeating the cycle.

    Not really sure what to make of it.

    Edit:

    Just tested one of my old games - ManicMiner clone - and it freezes when memory peaks at 4.3GB, so I'd say FF36 is definitely mashed.

  • If you are a total beginner, wouldn't it make more sense to start off doing a few simple tutorials that will teach you the fundamentals of the event system, etc. After that, making a few prototypes of what you want should then be within your grasp.

    Jumping straight into trying to make a game isn't really the best way of learning, as it can lead to more frustration.

    Small steps, as they say....

  • Not enough info to offer help, i.e. where have you exported it to?

    Would help us to help you if you perhaps posted a link to the exported project so we can test it on our systems.

    Other than that, check browser console for error messages and try on different browsers.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The 'Pause on unfocus' setting is only of use in preview.

    [quote:35iq3xc4]Pause on unfocus

    If set to Yes, the preview will pause when the browser window loses focus, e.g. when switching back to work in Construct 2. This can be useful for certain workflows such as using continuous preview. If set to No the preview will continue to run even without focus, but note switching to another browser tab or minimising the browser window will still pause (as it does with published projects).

zenox98's avatar

zenox98

Member since 30 Jun, 2010

Twitter
zenox98 has 3 followers

Trophy Case

  • 14-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

16/44
How to earn trophies