zenox98's Recent Forum Activity

  • goodeddie

    The .capx provided by AllanR also contains that functionality.

    [quote:3tvhmkvg]You can also pick up a white bird and just toss it.

  • Superpigy

    You would make this a lot easier by posting your .capx.

    Try the example attached: https://dl.dropboxusercontent.com/u/34306693/Egs4Users/moveblock.capx

    Requires the latest stable release - r212.2.

    Just run the preview and press the 'F' key to move the block right.

    May I suggest you take a good look at the manual, and especially at some of the excellent beginner tutorials - you will learn much quicker.

  • Superpigy

    I made an event where if the F key is pressed, every tick the sprite moves forward a pixel, but the sprite doesn't move at all. Any help?

    If you just used On Key Pressed, then this is a trigger and will only happen once. The every tick is meaningless in this situation.

    What you probably want is the condition 'On key down'. The every tick would still not be needed.

  • What GPU?

    When where drivers for GPU updated?

    Have you somehow configured the GPU to lock at 30 FPS, e.g. in Nvidia Control Panel, you have an option to set VSync to Adaptive - half refresh rate, which would be 30 FPS for most users.

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  • Delsetray

    The downloads are in the first post of this thread.

  • First thing I would do is update to the latest stable release - r212.2.

    The version you are using is a bit long in the tooth, and bugs could have been fixed since then.

    As an example, I loaded the Space Blaster demo in C2, set preview to NWjs, added a text object to the UI layer and set it to display FPS, and it showed a steady 60 FPS .

  • What version of C2 and NWjs are you using?

    Have you got an example we can test?

    I have always found that previewing using NWjs is generally better than browser previews, with a rock steady 60 FPS.

  • Physics is not designed to work with the other behaviors - as mentioned in the manual - so if possible, try not to mix, unless you do everything using physics, which has it's own problems.

  • Trying to integrate physics with the other behaviors is not only not recommended (as mentioned in the manual) but will lead to many problems.

    Best bet - either drop physics and use anther methos, or drop all the other behaviors and do everything using the actions of the physics object.

  • If you mean by a full html5 project, then no, there is no way to match exported html 5 to the event system.

  • SebastianOs

    I plan to make a game with cut scenes. I read the video part of the manual already. My problem is, I can't seem to tell Construct what video to use. I created a video in the layout. I then imported an .mp4 file which is compatible. Then I added the event System --> On start of layout. Next I added the action Video --> Play. The strange this is, after clicking "done" a "Parameters for Video" didn't show up. Now, how on earth is it supposed to play a video if it wont let me tell it what video to play? I clicked "Run layout" and as expected, nothing happened. I just want to tell it what video I want it to play and get it to work upon starting the game. If anyone can answer this, please help! Thank you.

    Have you put the video's filename into the Video Objects property section? You don't add it through events.

    So for instance, after importing a video into your project files called "myvideo1.mp4', you would then change the property firld of the Video Object that says 'H264 source' to "myvideo1.mp4" (no quotes).

    Does this work?

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zenox98

Member since 30 Jun, 2010

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