Much obliged, eli0s.
Nice version, mattb
eli0s
Quite nice example, but remember that OP is using the free version, so Layer and effect limits apply. He will be able to run this example, but will be unable to edit it. Deleting the shadow effect and the shadow Layer should do it.
Do yet see any stuttering or jank when testing the in-built demos, such as the ghost shooter example?
For reference, I use firefox and the built-in ghost shooter rain example runs steadily at 60 fps, so I'd expect your system not to jank when testing.
What system / browser(s) are you testing on?
Have you tried disbling the addons?
Is there anything showing in the browser console?
Is it possible to upload a .capx here or provide a link so we can test it also?
Everything LittleStain has said about image size in memory is true.
You should realize that all images, regardless of their original 'compressed' form - png, gif, jpeg etc - are held in memory in their uncompressed 32-bit ARGB bitmap format in order to be rendered.
see THIS POST from Ashley.
Having said that, many do use one of the free installer products to create an installer, so that only one file needs to be downloaded, so maybe that is where the slight confusion arises.
C3 is more than likely a very long way off.
The following site - Construct 3 - was setup to keep us updated, although updates have not as yet been forthcoming. Hopefully Ashley will update the site sooner rather than later.
#gentlenudge
There is also 'Preferences/Reset Dialogs' which will reset all window positions to their default locations.
Preferences.
Develop games in your browser. Powerful, performant & highly capable.
Node-webkit does create a stand-alone exe, with a some supplementary files.
An export produces the following (64bit Windows):
newproject.exe - the main executable
nw.pak
package.nw
d3dcompiler_47.dll
dxwebsetup.exe
ffmpegsumo.dll
icudtl.dat
libEGL.dll
libGLESv2.dll
Both images were the same pixel width and height on the screen, but one was half a megabyte and the other 2.5 megabytes.
What where the original image sizes on import?
The link InsaneHero is referring to is here: https://www.scirra.com/tutorials/978/example-load-data-from-json-to-array-and-populate-game-card
It was comparable to XNA in a way, but with quite riduculous in-built purchasing requirements, which MicroS**t have realized haven't worked, and are now releasing it unfettered - see HERE for details.
Member since 30 Jun, 2010