zenox98's Recent Forum Activity

  • adamu

    Is this what you are after? (uses latest stable r216 from link at bottom of this page).

    https://dl.dropboxusercontent.com/u/34306693/mygame.capx

    Some advice: You maybe should look at doing a couple of the Platform tutorials, as the way you have chosen to do your Events is not really the best way.

    Also, your memory use is already a bit large due to the massive textures you are using.

  • Hi.

    When I have complete a level in my the, my game will save.

    Then I later wanna load my game, my background music also load from that point the music has been played to.

    I don´t wanna save my music when I save my game. How do I do that? Please, help thanks.

    There is a property of the Audio object called 'Save/Load'. If you set that to none, does that help?

  • adamu

    You can bypass the posting restriction by just inserting a space or two in the url, such as:

    ht tp: www. mygame/ishere.com/mygame.capx[/code:3ills6up]
  • You would speed up the help process considerably if you uploaded your .capx. That way, we can see what you've done and offer suggestions - or fix for you - any issues you may have.

  • vlobs

    Several problems with your file.

    Firstly, it's the full project - over 35MB - so is unlikely to be investigated. The guidelines state it should be a minimal .capx with steps to highlight the problem.

    Next it is using C2 release 178 which is very old - released on 19th Aug, 2014. All reports should be using the latest build, currently r216.

    Rebuild with the latest C2 and test again to see if issue is still hapening. Many bugs have been fixed since r178.

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  • vlobs

    i can't post links, but how i can send my capx? i just changed the url now...

    Your link produces the following:

    [quote:1f9mu4ss]https://goo.gl/0PKLiO – this goo.gl shortlink has been disabled. It was found to be violating our Terms of Service. Click here and here for more information about our terms and policies respectively.

  • This is all covered in the manual and tutorials, especially:

    How Events Work.

  • But Why?

    If you try Search you'll find that Ashley admitted it was just an oversight and has been on the todo list for a while.

  • My company is trying to get a Construct 2 game onto the Wii U in the very near future, but it does not support WebGL particle effects.

    I need to start making the replacements, but I'm not exactly sure how to make non-WebGL ones in Construct 2.

    Could someone offer me some advice or point me in the right direction for this? Thank you.

    Matt

    Particles don't need webgl.

    East to check - add a particle object, set Project property 'Enable Webgl' to 'Off' then preview. Particles still work.

    Confirm by displaying the system expression 'Renderer' in a text field to see that it is using just the Canvas2D.

  • Errrr......scary

  • You can create a standalone version by exporting using NW.js, or if you want it to be playable through a browser, then you should export as HTML 5 and upload all the exported files to a hosting service such as Dropbox etc and provide them with a public link to the index.html.

    edit

    Ninja'd by Kyatric

  • I have set my project to autosave every 20. The autosave is stored in a autosave file. Yesterday the power ran out while i was working on my project. I hadn't saved for a long time so when the power came back and i opened my project alot of things was gone since i hadn't saved in a while. But the autosave has all the data. The problem is when i try to open my autosave it says that the document is empty and error. There must be a way to use the autosave, what would be purpose for them existing otherwise?

    It's all covered in the Manual, which includes:

    [quote:15n1bh4c]In the event of a crash, power failure, or even just accidentally closing and not saving, the project can be recovered from the last autosave by renaming the file with the .capx.autosave extension to just .capx and opening it again.

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zenox98

Member since 30 Jun, 2010

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