zenox98's Recent Forum Activity

  • You might also find some useful info in the blog by Ashley: Understanding CPU and memory measurements.

  • Exacly it didn't work for me. I'm sure it has nothing to do with being the free edition.... hmmm, i'll have to try one thing and if doesn't work i'll send you the .capx, if it is ok for my brother (we'redoing the project together).

    Anyway, atleast I know it should do as it is supposed to, thanks Zenox!

    Please don't send me your work directly.

    Either create a new .capx that highlights your problem, or if you're ok with it, then post the .capx url here. That way, many of the helpful users here will be able to assist.

  • Hey guys!

    Do you know how to copy the poligon of collision of one specific animation to other in the same object? I tried right-clicking the poligon of collision i wanted to copy and select: Apply to all animations. It should've worked but it didn't, it does paste the poligon shape in the other animations but it doesn't respect the parameters of the initial poligon (when i select Apply to all animations, the other animations get a higher poligon of collision).

    I'm working with glow effects on animations and i don't the game to see the glow as something the other objects can collide with (just the object inside). This way not triggering collision events as soons as other objects touch the glow.

    This is probably very confusing, let me know if you want me to clarify anything please! (and sorry for any english mistake I may have made )

    Thanks!

    I just tested the 'Apply to all animations' option and it worked for me.

    Just to clarify: you have a sprite, that has a number of different animations (such as walk, jump etc) and you set the first animations first frame to a certain collision polygon, then tried to apply it to every animation for that sprite?

    If so, then it certainly should work - it does for me.

    Any chance you can post your .capx for us to check for you?

  • Sorry - your answer is a little puzzling.

    Did you say that the built-in examples work OK, such as the Ghost Shooter?

    If so, then it can't really be GPU related, as this would affect every project.

    If the problem is just with a project of your own, then we would really need to see it to try for ourselves.

  • I never use minify (because I refuse to install java (in)security rubbish on my system)

    PNG compression is Standard

    Options untouched(default) i.e. top 3 ticked, last one unticked (kiosk mode)

  • I haven't got 'nw_200_percent.pak and snapshot_blob.bin' either but it doesn't appear to affect preview or export for me.

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  • Works OK for me - both preview and export.

  • If everything was working, then it suddenly stopped, it seems unlikely to me that it would be a C2 or NW.js problem. More likely it's an OS/Antivirus/GPU change that has triggered it.

    What happens when you run NW.js in debug?

    Maybe try an export with a keyboard action to show the devtools - might get some info from that.

    Have you got access to another machine that you could maybe install the release from today, along with today's release of NW.js? NB/ both available from HERE.

    Or even try to install standalone r217 in a new folder with the new NW,js.

  • Can you post an example that doesn't work for us to test?

    What version of C2 are you using? Do you get the beta through steam?

    If so, have you tried the latest r217 and the new NW.js released today?

  • Are all of them really done on Construct 2? Or some people just post their creations to get download/views? I'm just amazed at some of games posted here that's why I'm asking .

    If they are not created using C2 then they wouldn't / shouldn't be posted here, and I would remove them (and have done previously) if I found that to be the case.

  • Moved.

    This is a more appropriate place as it is a website issue. Tom won't notice otherwise.

    As to the links - they don't work for me. Maybe Tom can say whether they are allowed or not, or just awaiting further development.

  • I was still editing my post - adding links - when you responded.

    I was also going to mention the bullet behavior, but LittleStain has already beat me to it.

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zenox98

Member since 30 Jun, 2010

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