zenox98's Recent Forum Activity

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    Many however are repeated are in different layers !!!

    There is already an active topic on this.

    Please direct all responses to the following thread: https://www.scirra.com/forum/how-do-i-do-to-improve-the-performance-of-the-construct-2_t164877

    Locked.

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  • Also, what is the estimated memory used?

    Have you tried removing the tick from the 'File/Preferences/Misc/Cache Icons in Editor for better performance' option?

    How many graphics objects do you estimate you have? If around 10,000 then see the following post from Ashley:

    https://www.scirra.com/forum/serious-concern-as-my-game-grows-bigger-and-bigger_p962594?#p962594

  • Staff have a problem, every time I enter the programming in''Event Sheet`` construct the lock and takes too long to open and load the list of actions, sometimes stops responding and displays the following message''A required resource was unavailable`` and I have to shut it does, I believe it is the added number of''Sprites`` (there are many added objects), I wonder if anyone knows how to group these objects (I've tried to go in but ends up fighting Families too), or if there is any way to improve the performance of the construct, leave it lighter, I asked many people and none could solve if someone can'll be very grateful !!! SORRY FOR THE TEXT, BUT I HAD TO MUCH TO KNOW IF SOMEONE GET VERY GRATEFUL !!!!'ll Thankss !!

    Please don't multi-post.

    Other copies removed.

  • Thanks, Gigatron. Working perfectly now

    So many toys to explore :>

    Just successfully converted a cute tilable water shader - https://www.shadertoy.com/view/MdlXz8

    BTW. Have also managed to add a couple of Parameters. Such fun!

  • Gigatron

    if someone try this little tool ..

    consider you have .xml file and empty .fx file ;

    Go to shadertoy copy a simple fx and past into this tool ; click to convert; and copy code on your .fx

    file; As i said complex and compacted fx are not working yet;

    http://gigatron3k.free.fr/html5/C2/FX/stc

    Hell's Teeth!

    I'd already tried to convert this shader from Shadertoy, and failed but your converter worked first time <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Only slight issue is it's upside down, but still - hot damn!

    Download if interested

  • *moved to a more appropriate section

  • I reckon this is possibly just the auto spam filters at work.

    If a post matches the filter, then it is deleted, but to remove from the list of posts would probably require a cascade delete, which is not really necessary (as new posts soon remove the reference) and potentially very dangerous.

    Well, that's my guess :/

  • Hey rexrainbow, From where do I download the plugin?

    The links are all available in the first post on page 1, which is nearly always the case on forums.

  • Rexxrainbow 'move_to' is still part of the project.

    But Asmodean has confirmed my initial suspicion anyway.

  • Thank you, plinkie. Do you know anything of a 'choose file' plugin?

    That plugin is one of the standard ones that come with C2 - https://www.scirra.com/manual/182/file-chooser.

    What version of C2 are you using?

  • Unfortunately your ,capx is using a non-standard plugin. Any chance of creating a version without the plugin?

  • It all depends on how you have everything set up.

    If the objects are moving very fast, and the object they are colliding with has a small collision polygon, then it's obvious that in a single tick, it is possible for that object to travel greater that the width of the collision object, therefore seeming to pass right through it.

    Posting your .capx would be the quickest way to see if this is the case.

zenox98's avatar

zenox98

Member since 30 Jun, 2010

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