zenox98's Recent Forum Activity

  • Irbis

    That message is usually because you have placed a 'Behavior' in the 'Plugins' folder.

  • I've recently bought c2 personal on steam. Could i get coin in forum, for buying it?

    Send an email to and a scirra employee will deal with your request.

  • As it states HERE, please do not post in the Closed Bug section.

    If you think you have found a bug in the C2 software, then post a bug report in THIS section ensuring you follow ALL of the Bug Reporting Guidelines.

  • *moved, as this is a Job Offer.

  • Are you using the steam or standalone version?

    If using standalone, then as long as you ensure to make backups (which you should always do regardless) then you could download the beta r224, install and test.

    If it is still an issue, then file a bug report, and if you wish, reinstall older version r222 and reload your backed up game.

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  • AdrianBaker

    Happy to review it! It's what I used to do for a living. You can message me the link if you want.

    Are you aware this thread is nearly 2 years old ?

  • Good day

    Im new to construct and been following a lot of online tutorials. but cant find the solution to this.

    i am using the free version and i am unable to get my particals to start spraying it does absolutely nothing.

    i'm trying to make a background water effect.

    i dont know if i am missing a tick or activate or something .

    thank you in advance

    Without seeing either your code or a .capx then we can only guess.

    Have you looked at the built-in examples?

    Start new project and type 'Particle' in the search box to see some good examples.

  • This is a quite common mistake, and has been explained many times before, but here goes......

    You need to understand that, with a speed of 2000 pixels per second, the bullet will be travelling at over 33 pixels per tick - 2000/60.

    That means that the bullet will travel over 33 pixels when the program performs a collision check, which happens each tick.

    As the solid border is only 30 pixels wide, it is obvious that at some ticks, the bullet will have travelled right through the border in 1 tick, therefore looking like it moves through the boundary.

    The quick answer is to either slow the bullet or increase the size of the borders.

  • The built-in Wrap behavior has been modified.

    It is possible to hack the Wrap behavior out of the .caproj and the Main_Events.xml. This will then allow the game to load.

  • Hey, so I was testing my game while exporting from C2 to Cordova and then Intel XDK with Crosswalk, so I know I have to install Crosswalk on my phone to test it but I wanted to send the apk to some people (without having them install Crosswalk).

    I tried building the app without crosswalk (Android option) and when I tested it on my phone it was really laggy.

    Thanks for reading.

    Please don't multipost te same post in different sections.

  • Nyuha

    Please stop posting this same post in numerous different sections. Any more copies will be deleted.

  • UP

    Axiomaltd

    Please don't bump after only 2 hours. It is acceptable to bump your own thread after 24 hours if no answer has been forthcoming.

    Be aware that those users who generally help come from varying time zones, so please have a little patience.

zenox98's avatar

zenox98

Member since 30 Jun, 2010

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