LuciusCD's Recent Forum Activity

  • Hi korbaach,

    Thanks for the help. I'll still figure out the "font-size" but your help to problem 2 solved it completely.

    All the best to you,

    LuciusCD

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  • Hi everyone,

    I read the manual, researched the forums but couldn't find answers for two matters:

    1) the auto-scale property of TextBox doesn't fit the need I have for a custom size accordingly to different screen sizes. It is too small. If I set "font-size" to "2em", it will be too small for some devices but ideal for others. I think I could create some kind of condition based on the size of the WindowWidth, but there is no other way like putting "font-size" equal to "(WindowWidth/50)em" ? I tried this equation and others like "(Sprite.ImageWidth/20)em" but nothing worked. I think it has something to do with CSS, that I don't know, but then isn't there any way to get a custom font size for TextBox, other than Sprite Fonts?

    2) I have a TextBox to the player put his name on it, but even if I set the Keyboard "When any key is pressed" to set an Instance for it that sums 1 each time a key is pressed, nothing happens when the keyboard is pressed on the TextBox and so I can't check if the player have put a name at all so he can begin the game. The Instance only adds when I press Enter or Esc. Does someone knows what I am doing wrong and how to solve that?

    This is my first topic and I have solved other problems researching the forums and reading the manual, but those were above me. If you have any idea about how to deal with that, I would really appreciate the help.

    Thank you for your time reading and I wish you a nice day.

  • Hi, Scirra Community,

    I would prefer call you the Dreamers Community, as games are ultimately made of dreams that we fight very hard to bring to this world the best way we can, and many times the results will not meet our imagination, but this is a fight that only Game Developers can fight for the sake of fun on this world.

    I am LuciusCD, CD from Creative Director of a game with a team of one programmer, one graphic artist, one audio composer and, very recently, one singer for our theme song. As my programmer is set to Canada, I'll need to take care of the programming as well, and Construct 2 seems pretty able of doing the game we are willing.

    I have acquired the Personal License so far, waiting the first USD$5.000,00 earned to buy the Business License, and I'm pretty sure that this day will come. As Game Developers, we need a great deal of confidence, and even a greater deal of wondering if our game is going the most fun way it should go. We may doubt that our games are not perfect right now but we can't doubt what we do and why we do, and even less we can doubt the reason for being game developers. This is a way of life. If you are not truly committed to it, you will just give up later upon all hardships you will face, but if you learn to love being a game developer, someone that strives to bring a little more fun for our broken reality, than even your own "Pac-man" will be a dear symbol of resistance and commitment to the gamers of the world, and you will feel at peace with yourself, but only after you did your best to do your games, not a single second before.

    But enough lecture, I just wanted to show my beliefs on being a game developer and say that I'm still having lots of problems to learn to use all the complex parts of Construct 2 and I would appreciate any help I could get. I didn't make any topic requesting help and will not do until I have read all the manual and saw lots of tutorials, but surely I'll be posting after that, as well as trying to answer the questions I've found the answer already.

    So, this is me, Lucius, the Creative Director of a game, like many of you, that is trying to bring the newest and funniest experience to gamers around the world.

    Nice to meet you!

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LuciusCD

Member since 23 Apr, 2015

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