Tokinsom's Recent Forum Activity

  • I just add a lowercase e to the beginning of event sheets, but an icon would be nice too. What'd really be nice is if layout and event tabs were separated...like layouts on the left side and event sheets on the right. Tabs can be messy as they are now.

  • "Reload from source" does sound handy but will still require the artist to notify the programmer of changes, and the programmer to open the whole project, track down the object, open the animation, and click it, correct? Not that much of an improvement honestly..

  • I love how someone will say the templates/examples included with C2 don't run well on mobile devices and you guys blame him for not optimizing them. They are more or less stripped to the bone already.

    Sure, mobile games need far more optimization than their PC counterparts, but the point they are trying to make is the exact project will run 100 times faster in, say, Unity or Cocos2D or something.

  • What? No. You buy one license and that's that.

  • Nope. I upgraded from an ~8 year old western digital hd to a samsung 840 pro ssd not too long ago and there is no noticeable difference in preview time. Export, save, and load times are better though.

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  • Kinda depends on the game..I've got some 3 year old projects that run just fine and others that are completely wasted now. But imo C2 will never be truly stable as it relies too heavily on 3rd parties. For example NodeWebkit/Chrome and browsers are constantly changing and so are your games as a result, so there's a good chance you'll never even know about it unless there's a fuss on these forums somewhere.

  • Mulletfingers999 Sorry, this is really old and I no longer have any of the files.

  • ]

    Bumper's Quest Preview 3

  • This is hardly a "complex" platforming mechanic and does not require a whole new behavior...

    +Player is jumping

    +Jump key is not being held

    -Set object.platform.vectorY to 0

    ...or instead of 0 divide the current vectorY. Either will "cut" the jump when you release the button and give you a variable jump height just like megaman and so on.

  • I'm with Shinkan and Irbis on this one. Each property SHOULD have an action/condition/expression to go along with it so it can be manipulated at runtime. It's common sense.

    Though honestly I think behaviors should be completely dropped from C2 because

    -They can be made with events

    -Would be far more customizable

    -Would teach the user how to code better

    -Would clear up numerous bug reports and beginner topics

    -Would save Ashley a lot of time.

    buuut I doubt that will ever happen so whatever..back on topic..

  • The Iconoclasts has been in development for over twice as long as Construct 2 itself has, so of course there isn't anything like it right now. Also, not all C2 games can be found here on the forums...

    As for other engines...from my experience GM:S is buggy as hell and has tons of conflicting documentation, Fusion 2.5 is actually more powerful than C2 in many regards but is absolutely riddled with poor design choices, and, well, Unity is in another league, really.

  • +1. A way to "pick up" or copy/paste tiles is definitely needed. Same for shifting tiles because you have to resize the tilemap canvas along with the layout which can potentially screw up the whole thing.

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Tokinsom

Member since 6 Jun, 2010

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