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  • Ashley Any chance this will be in the next beta? The current way calls for A LOT of copy paste code with slight variations for each gamepad..

  • Same thing happened to me. Apparently the mac/linux builds that NW produces are foreign to users of those platforms. I don't have either so I haven't been able to test them myself.

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  • 1) Can be done with sprite objects & events

    2) Not sure what purpose this would have. Probably better off using the Sprite Font object.

    3) Can probably be done with physics behavior.

    4) Grid could be nice I guess, but you're better off using an image editor of your choice and then using C2's for minor tweaks, placeholders, etc.

    5) Looks like a pretty standard jump to me. What's the difference?

    6) Pretty sure this can be done with "loader layouts"

    7) Eh. There are 100 threads on why this likely won't happen.

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Tokinsom

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